Guardians of the Citadel

From Idle Clans wiki

Raids.png Guardians of the Citadel is a midgame raid that can be taken on in a party of 1 to 6 players.

In this raid, we're not the ones doing the raiding! Hostiles are marching towards the Citadel and it's on us to help keep it standing.

Build defenses, craft ammunition, and brew potions to help the troops of the Citadel withstand the war!

Each run starts with the objective of scavenging for resources, brewing potions for the Citadel and building defenses. You're playing against time and monsters in this challenge - you only have a few minutes to get as well equipped as you can before your party gets thrown into battle.

Teamwork is key to get your party geared up to take on the monsters that await have arrived at the Citadel!

Requirements

No requirements for Guardians of the Citadel! Just recommended levels.

Recommended levels

At least 75+ in a few of the skills listed. 90+ recommended.

This includes Foraging.png Foraging, Farming.png Farming, Brewing.png Brewing, Woodcutting.png Woodcutting, Carpentry.png Carpentry, Crafting.png Crafting.

Skills used

Skill Purpose
Foraging.png Foraging Forage for T1, T2, T3 and T4 Seeds Melee resistance seed.pngArchery resistance seed.pngMagic resistance seed.png
Farming.png Farming Plant seeds to get herbs Melee resistance herb.pngArchery resistance herb.pngMagic resistance herb.png
Brewing.png Brewing Increases defensive % on your enemies attacks. Melee resistance potion.pngArchery resistance potion.pngMagic resistance potion.png
Woodcutting.png Woodcutting Cut logs to be used for Citadel health and Citadel offense.
Carpentry.png Carpentry Use cut logs to gain Citadel health.
Crafting.png Crafting Use cut logs to gain Citadel offense.

Simple Guide

Tips for Solo Success in Guardians of the Citadel

Immediate Action Plan: Start Woodcutting Immediately: Begin woodcutting as soon as the raid starts to avoid wasting any “ticks.” This ensures a steady supply of logs from the outset.

Enemy Assessment and Foraging: Assess Enemy Types and Numbers: Quickly identify the distribution of Melee, Archery, and Magic enemies. Remember that the total number of enemies (400) will be split among these types.

Forage Strategically: Prioritize foraging based on the enemy types. The system automatically forages for the highest potential seeds. Focus on: 2 seeds for the strongest enemy type. 1 seed for the second strongest type. Skip foraging for the weakest enemy type to save time.

Farming and Brewing: Plant Seeds Efficiently: After foraging, plant the seeds to grow the necessary herbs. Brew Potions Quickly: Use the herbs to brew potions that boost your defensive % against enemy attacks.

Building Defenses: If you have extra time after boosting offense, focus on enhancing the Citadel’s health using Carpentry. Always aim to keep your Citadel Health above “Enemies will hit for X% of the Citadel’s Total Health”.

Resource Allocation: Prioritize Citadel Offense: Continue Woodcutting: Maintain a steady supply of logs for crafting. Crafting: Use the logs to increase the Citadel’s offense. Aim to get the Citadel Offense to 70% or higher as quickly as possible this will grant you 35 Kills per hit. Our units will “Attack” roughly twice as fast as the enemy. Killing the lowest number of variant enemies first.

Additional Info/Tips:

  • Enemy troops will always spawn in groups divisible by 4.
  • Plan accordingly with your potions and offense stats and you may only need to make one type of potion in the prep phase.
  • There is no penalty for restarting a raid, meaning if you do not have the ideal number of enemies you can always restart to change it.

Skill breakpoints

Foraging.png Foraging and Woodcutting.png Woodcutting tasks use level requirements like Plundering.png Plundering in Reckoning of the Gods, as detailed below. The other 4 skills do not, instead having a base time of around a few seconds at level 70.

The speed at which you complete these tasks is based on your level. Every 5 levels below level 70 will result in a 2% penalty, whereas every 5 levels above 70 will result in a 2% bonus.

For example, if a task has a base time of 2 seconds and you are level 90 in the related skill, you'll be completing it in 1840 milliseconds (92% of base time). At level 50, it'd be 2160 milliseconds (108% of base time).

This results in a maximum time of 128% time at level 1 and a minimum time of 80% at level 120.

Note: The following base times are not official, but results of independent testing:

Foraging = 3 seconds (unaffected by level)

Farming = 3 seconds

Brewing = 4 seconds

Woodcutting = 2.5 seconds (unaffected by level)

Carpentry = 1.75 seconds

Crafting = 2.5 seconds

Foraging.png Foraging with higher levels will add higher tier seeds to the drop table, allowing for better potions to be brewed, with lesser types of seeds being removed from the pool once the player has reached the relevant level requirement + 20. Attempting to forage while below level 60 will result in an error message.

Woodcutting.png Woodcutting will grant a chance of any logs that the player has reached the level requirement for, with lesser types of logs being removed from the pool once the player has reached the relevant level requirement + 40, as seen below.

Skill Breakpoints
Skill Level Details
Foraging.png Foraging 60 (+) Melee resistance seed.pngArchery resistance seed.pngMagic resistance seed.pngTier 1 Seeds added to drop table
75 (+) Melee resistance seed.pngArchery resistance seed.pngMagic resistance seed.pngTier 2 Seeds added to drop table
80 (-) Melee resistance seed.pngArchery resistance seed.pngMagic resistance seed.pngTier 1 Seeds removed to drop table
95 (+) Melee resistance seed.pngArchery resistance seed.pngMagic resistance seed.pngTier 3 Seeds added to drop table

(-) Melee resistance seed.pngArchery resistance seed.pngMagic resistance seed.pngTier 2 Seeds removed to drop table

115 (+) Melee resistance seed.pngArchery resistance seed.pngMagic resistance seed.pngTier 4 Seeds added to drop table

(-) Melee resistance seed.pngArchery resistance seed.pngMagic resistance seed.pngTier 3 Seeds removed to drop table

Woodcutting.png Woodcutting 1 (+) Spruce log.png Spruce log added (1.6% hp/0.6% dp)
10 (+) Pine log.png Pine log added to drop table
20 (+) Oak log.png Oak log added to drop table
30 (+) Maple log.png Maple log added to drop table
40 (+) Teak log.png Teak log added to drop table
41 (-) Spruce log.png Spruce log removed from drop table
50 (+) Chestnut log.png Chestnut log added to drop table

(-) Pine log.png Pine log removed from drop table

60 (+) Mahogany log.png Mahogany log added (4.3% hp/3.3% dp)

(-) Oak log.png Oak log removed from drop table

70 (+) Yew log.png Yew log added (5% hp/3.9% dp)

(-) Maple log.png Maple log removed from drop table

80 (+) Redwood log.png Redwood log added (7% hp/4.1% dp)

(-) Teak log.png Teak log removed from drop table

90 (+) Magical log.png Magical log added (9.6% hp/4.3% dp)

(-) Chestnut log.png Chestnut log removed from drop table

100 (-) Mahogany log.png Mahogany log removed from drop table
110 (-) Yew log.png Yew log removed from drop table
120 (-) Redwood log.png Redwood log removed from drop table

Player Contribution %

Brewing potions, cutting logs, and crafting arrows contribute different amounts of value depending on the number of players in your raid session. The more players, the less value one action is worth.

Note: The following percentages are not official, but results of independent testing

Brewing.png Brewing Potion Tiers (%)
# of Players Tier 1 Potion Tier 2 Potion Tier 3 Potion Tier 4 Potion
1 26.1 33.5 41 48.4
2 13.5 17.3 21.2 25
3 9.3 11.9 14.6 17.2
4 7.2 9.2 11.3 13.3
5 5.9 7.6 9.3 11
6 5.1 6.5 8 9.4


Carpentry.png Carpentry Log Tiers (%)
# of Players Spruce log.png Spruce log Pine log.png Pine log Oak log.png Oak log Maple log.png Maple log Teak log.png Teak log Chestnut log.png Chestnut log Mahogany log.png Mahogany log Yew log.png Yew log Redwood log.png Redwood log Magical log.png Magical log
1 1.6 2.1 2.5 3.2 3.4 3.9 4.3 5 7.1 9.6
2 0.9 1 1.3 1.5 1.8 2 2.2 2.6 3.7 4.95
3 0.5 0.7 0.9 1 1.2 1.4 1.5 1.8 2.5 3.4
4 0.45 0.5 0.7 0.8 0.95 1.05 1.1 1.35 2 2.6
5 0.3 0.5 0.55 0.75 0.8 0.95 1 1.1 1.2 2.2
6 0.3 0.4 0.5 0.45 0.7 0.73 0.85 0.95 1.4 1.85


Crafting.png Crafting Log Tiers (%)
# of Players Spruce log.png Spruce log Pine log.png Pine log Oak log.png Oak log Maple log.png Maple log Teak log.png Teak log Chestnut log.png Chestnut log Mahogany log.png Mahogany log Yew log.png Yew log Redwood log.png Redwood log Magical log.png Magical log
1 0.6 0.8 1.2 1.65 2.2 3.3 3.3 3.85 4.1 4.3
2 0.25 0.4 0.7 0.8 1.2 1.7 1.7 2 2.1 2.225
3 0.2 0.3 0.5 0.6 0.8 1.16 1.15 1.4 1.4 1.6
4 0.1 0.2 0.3 0.4 0.6 0.9 0.9 1.05 1.1 1.2
5 0.13 0.2 0.26 0.4 0.5 0.7 0.75 0.85 0.9 1
6 0.1 0.1 0.23 0.35 0.4 0.63 0.64 0.75 0.8 0.85

Rewards

Item Quantity Chance Shop sell value
Guardians lamp.png Guardian's lamp 1 0.1% Gold.png 175,000
Guardians brewspoon.png Guardian's brewing spoon 1 0.1% Gold.png 175,000
Guardians trowel.png Guardian's trowel 1 0.1% Gold.png 175,000
Guardians mallet.png Guardian's mallet 1 0.1% Gold.png 175,000
Guardians chisel.png Guardian's chisel 1 0.1% Gold.png 175,000
Citadel woodworking tips.png Citadel's woodworking tips 1 0.25% Gold.png 200,000
Grouping techniques.png Grouping techniques 1 0.5% Gold.png 175,000
Platinum ore.png Platinum ore 20-40 3% Gold.png 62
Meteorite ore.png Meteorite ore 10-30 3% Gold.png 105
Gold ore.png Gold ore 50-100 4% Gold.png 52
Cabbage seed.png Cabbage seed 10-20 4% Gold.png 15
Strawberry seed.png Strawberry seed 10-15 4% Gold.png 30
Watermelon seed.png Watermelon seed 8-14 4% Gold.png 60
Grape seed.png Grape seed 8-12 4% Gold.png 80
Papaya seed.png Papaya seed 4-8 4% Gold.png 100
Magical flax.png Magical flax 75-150 4% Gold.png 15
Blueberry.png Blueberry 75-125 4% Gold.png 16
Enchanted flax.png Enchanted flax 60-115 4% Gold.png 18
Porcini.png Porcini 50-100 4% Gold.png 24
Pine log.png Pine log 75-150 4% Gold.png 10
Oak log.png Oak log 70-125 4% Gold.png 13
Maple log.png Maple log 60-115 4% Gold.png 16
Teak log.png Teak log 50-100 4% Gold.png 20
Mahogany log.png Oak log 40-80 4% Gold.png 40
Yew log.png Yew log 25-50 4% Gold.png 55
Coal ore.png Coal ore 75-150 6% Gold.png 11
Leather.png Leather 100-200 10% Gold.png 50
Gold.png Gold 20,000 - 30,000 12.75% Gold.png 20,000 - 30,000