Gear guide
Melee weapons
Astaroth's scimitar is the best end-game melee experience farming weapon once you hit level 75 attack. Its bonus gives you 30% extra offensive stats while fighting regular monsters that are weak to its attack style (slash).
Against bosses the boss-weapons from Reckoning of the Gods, which gain a 30% bonus against all bosses, combined with a bulwark shield are best, though Godlike heavy hammer or Godlike spear offer slightly superior offensive capabilities at the cost of some defence.
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Melee armor
When training melee it is advised to focus on getting as much melee strength and melee accuracy bonus as possible as this helps you get higher experience rates. Melee strength helps you hit higher and melee accuracy gives you a better chance of hitting the monster. Items such as the Bulwark shield, Warriors helmet & Warrior's platebody can therefore drastically increase experience rates.
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Melee accessories
Note: All skilling pets are equivalent, providing a small amount of defence against all combat styles, while the melee pet provides offensive stats but no defence
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Magic
Wand of lifesteal withWizard's book or Book of terrors is better than the Outstanding staff.
Godlike staff is better than wand + book.
Sorcerers staff is best end-game magic XP farming weapon. It works best against monsters that are weak to Magic.
Divine staff is optimal against Chimera and Kronos due to gaining a 30% boost to its stats when fighting these enemies.
+ | + | |||||
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Strength | 115 | 107 | 120 | 132 | 144 | 152 |
Accuracy | 101 | 100 | 115 | 115 | 125 | 132 |
Defense | 58 | 69 | 85 | 0 | 62 | 70 |
Stat Total | 274 | 276 | 320 | 247 | 331 | 354 |
Necromancer's boots or Otherworldly boots are your endgame boots; Necromancer's boots will be easier to obtain and provide additional magic accuracy and defense, but Otherworldly boots will provide overall better defense against non-magic enemies.
Note: Some items require a different skill then Magic levels to equip.
Magic level | Weapon | Offhand | Robe/Trousers | Hat | Gloves | Boots |
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1 | Normal staff | Magical robe | Cowboy hat | Treasure hunter gloves | ||
Magical trousers | Bronze gloves | |||||
10 | Refined staff | Iron gloves (Requires 10) | ||||
20 | Decayed book | Wizard's hat | Boots of quickness (requires 20) | |||
25 | Great staff | Steel gloves (Requires 25) | ||||
Novice's wand | ||||||
30 | Enchanted robe | Wizard's boots | ||||
Enchanted trousers | ||||||
40 | Elite staff | Wizard's book | Dark mage's hat | Platinum gloves (Requires 40) | Archer's boots | |
50 | Cursed robe | |||||
Cursed trousers | ||||||
55 | Superior staff | Meteorite gloves (Requires 55) | ||||
60 | Book of terrors | Necromancer's hat | Necromancer's boots | |||
Dragonscale shield (Requires 60) | Dragonscale boots (Requires 60) | |||||
65 | Wand of lifesteal | |||||
70 | Outstanding staff | Astronomical robe | Titanium gloves (Requires 70) | |||
Astronomical trousers | ||||||
75 | Granite shield (Requires 75) | |||||
80 | Godlike staff | Astronomical gloves (Requires 80) | ||||
Sorcerers staff | ||||||
Divine staff | ||||||
90 | Otherworldly gloves (Requires 90) | Otherworldly boots (Requires 90) |
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Magic accessories
Note: All skilling pets are equivalent, providing a small amount of defence against all combat styles, while the magic pet provides offensive stats but no defence
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Archery
Note: Arrows do NOT have a level requirement. However they scale better with higher Archery level, recommended to use better ones as you level Archery.
Dragon slayers crossbow is the optimal archery experience farming weapon, and should be combined with a Divine buckler or Centaur's shield. If a Dragon slayers Crossbow is not available the best available bow is the next best choice.
Against Zeus or Kronos with archery weakness a Thunderbolt bow is the best option due to its 30% bonus against those enemies.
Note: Some items require Defence levels instead of Archery levels.
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Archery accessories
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