Clan Bosses: Difference between revisions
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==Clan Bosses== | ==Clan Bosses== | ||
===[[Malignant spider|'''Malignant spider''']]=== | |||
[[File:Malignant spider.png|thumb|Malignant spider art]] | [[File:Malignant spider.png|thumb|Malignant spider art]] | ||
*No requirements to enter | *No requirements to enter | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Available Modifiers | |||
! Modifier | ! Modifier | ||
! colspan="2" |Tiers | ! colspan="2" |Tiers | ||
Line 24: | Line 23: | ||
Cost: 2,500 Clan credits | Cost: 2,500 Clan credits | ||
|} | |} | ||
===[[Skeleton warrior|'''Skeleton warrior''']]=== | |||
[[File:Skeleton warrior.png|thumb|Skeleton warrior art]] | [[File:Skeleton warrior.png|thumb|Skeleton warrior art]] | ||
*Requirements to enter: | *Requirements to enter: | ||
**Normal mode clans must have killed each Valley of the God boss (excluding Kronos) 25 times each | **Normal mode clans must have killed each Valley of the God boss (excluding Kronos) 25 times each | ||
**Ironman mode clans must have killed each Valley of the God boss (excluding Kronos) 12 times each | **Ironman mode clans must have killed each Valley of the God boss (excluding Kronos) 12 times each | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Available Modifiers | |||
!Modifier | !Modifier | ||
! colspan="2" |Tiers | ! colspan="2" |Tiers | ||
Line 50: | Line 48: | ||
Cost: 5,000 Clan credits | Cost: 5,000 Clan credits | ||
|} | |} | ||
=== [[Otherworldly golem|'''Otherworldly golem''']]=== | |||
[[File:Otherworldly golem.png|thumb|Otherworldly golem art]] | [[File:Otherworldly golem.png|thumb|Otherworldly golem art]] | ||
*Requirements to enter: | *Requirements to enter: | ||
**Normal mode clans must have killed each Valley of the God boss 2,500 times each, and killed Kronos at least 250 times | **Normal mode clans must have killed each Valley of the God boss 2,500 times each, and killed Kronos at least 250 times | ||
**Ironman mode clans must have killed each Valley of the God boss 250 times each, and killed Kronos at least 25 times | **Ironman mode clans must have killed each Valley of the God boss 250 times each, and killed Kronos at least 25 times | ||
{| class="wikitable" | {| class="wikitable" | ||
|+Available Modifiers | |||
!Modifier | !Modifier | ||
! colspan="4" |Tiers | ! colspan="4" |Tiers | ||
Line 104: | Line 102: | ||
!Item Requirements | !Item Requirements | ||
|- | |- | ||
| | |'''{{Plink|Keep 'em coming|img=Clan upgrade auto clan boss}}''' | ||
|5,000 | |5,000 | ||
|Automatically restart clan boss fights | |Automatically restart clan boss fights | ||
Line 110: | Line 108: | ||
|None | |None | ||
|- | |- | ||
| | |'''{{Plink|Clan boss slayers|img=Clan upgrade clan boss boost}}''' | ||
|50,000 | |50,000 | ||
|Receive a 10% damage boost against clan bosses | |Receive a 10% damage boost against clan bosses | ||
Line 122: | Line 120: | ||
|} | |} | ||
*If ' | *If '{{Plink|Keep 'em coming|img=Clan upgrade auto clan boss}}' is unlocked, boss fights will automatically restart with no respawn timer when the boss is taken down | ||
*The | *The {{Plink|Spider fang}}, {{Plink|Ancient bone}} and {{Plink|Golem fragment}} are very rare drops from the new bosses (1/2000 drop chance; 0.05%) and need to be in the clan's vault in order to purchase the '{{Plink|Clan boss slayers|img=Clan upgrade clan boss boost}}' upgrade | ||
==Useful Tips and Extra Notes== | ==Useful Tips and Extra Notes== | ||
*The large health pools of the | *The large health pools of the {{Plink|Malignant spider}} and {{Plink|Skeleton warrior}} combined with their relatively lower defense bonuses means that they can be a great source of combat experience | ||
*Unlike normal combat | *Unlike normal combat [[monsters]] and [[The Valley of Gods]] bosses, Clan bosses can be 'over-hit' when dealing damage | ||
**This means that instead of capping the damage dealt at the remaining health of the enemy, any amount of damage can be dealt to finish them off and all experience points are awarded - when combined with the ' | **This means that instead of capping the damage dealt at the remaining health of the enemy, any amount of damage can be dealt to finish them off and all experience points are awarded - when combined with the '{{Plink|Keep 'em coming|img=Clan upgrade auto clan boss}}' clan upgrade giving the clan bosses instant revive timers, this can contribute to higher combat experience gains | ||
*Similar to Clan combat experience events and combat loot events, players '''will not''' consume arrows in combat, meaning players can equip one astronomical arrow and save on arrow costs regardless of if they have Ammo | *Similar to Clan combat experience events and combat loot events, players '''will not''' consume arrows in combat, meaning players can equip one astronomical arrow and save on arrow costs regardless of if they have {{Plink|Ammo saver|img=Upgrade save ammo}} unlocked or not | ||
*The 30% daily xp boost does work in clan boss fights, as well as any combat potions related to dealing higher damage such as {{Plink|Potion of pure power}}, {{Plink|Potion of dark magic}}, {{Plink|Potion of great sight}}, and {{Plink|Potion of ancient knowledge}} | * The 30% daily xp boost does work in clan boss fights, as well as any combat potions related to dealing higher damage such as {{Plink|Potion of pure power}}, {{Plink|Potion of dark magic}}, {{Plink|Potion of great sight}}, and {{Plink|Potion of ancient knowledge}} | ||
**Also due to the fixed attack rate interval of 3 seconds, the {{Plink|Potion of swiftness}} will not do anything in these fights | **Also due to the fixed attack rate interval of 3 seconds, the {{Plink|Potion of swiftness}} will not do anything in these fights | ||
*At this point in time, the {{Plink|Teamwork|img=Upgrade teamwork}} upgrade and {{Plink|Strength in numbers|img=Clan upgrade strength in numbers}} clan upgrade do not appear to influence clan boss fights, even if you are actively fighting with other clan members | *At this point in time, the {{Plink|Teamwork|img=Upgrade teamwork}} upgrade and {{Plink|Strength in numbers|img=Clan upgrade strength in numbers}} clan upgrade do not appear to influence clan boss fights, even if you are actively fighting with other clan members |
Revision as of 23:11, 12 September 2024
Clan Bosses
Malignant spider
- No requirements to enter
Modifier | Tiers | |
---|---|---|
Attack speed boost | Tier 1 | Tier 2 |
Makes everyone in the party attack faster | Value: 4,500 ms
Cost: 250 Clan credits |
Value: 4,000 ms
Cost: 500 Clan credits |
Loot rolls per kill | Tier 1 | Tier 2 |
More players receive loot from kills | Value: 4 rolls
Cost: 1,250 Clan credits |
Value: 5 rolls
Cost: 2,500 Clan credits |
Skeleton warrior
- Requirements to enter:
- Normal mode clans must have killed each Valley of the God boss (excluding Kronos) 25 times each
- Ironman mode clans must have killed each Valley of the God boss (excluding Kronos) 12 times each
Modifier | Tiers | |
---|---|---|
Attack speed boost | Tier 1 | Tier 2 |
Makes everyone in the party attack faster | Value: 4,500 ms
Cost: 250 Clan credits |
Value: 4,000 ms
Cost: 500 Clan credits |
Loot rolls per kill | Tier 1 | Tier 2 |
More players receive loot from kills | Value: 4 rolls
Cost: 2,500 Clan credits |
Value: 5 rolls
Cost: 5,000 Clan credits |
Otherworldly golem
- Requirements to enter:
- Normal mode clans must have killed each Valley of the God boss 2,500 times each, and killed Kronos at least 250 times
- Ironman mode clans must have killed each Valley of the God boss 250 times each, and killed Kronos at least 25 times
Modifier | Tiers | |||
---|---|---|---|---|
Attack speed boost | Tier 1 | Tier 2 | Tier 3 | Tier 4 |
Makes everyone in the party attack faster | Value: 4,750 ms
Cost: 1,000 Clan credits |
Value: 4,500 ms
Cost: 2,000 Clan credits |
Value: 4,250 ms
Cost: 3,000 Clan credits |
Value: 4,000 ms
Cost: 4,000 Clan credits |
Loot rolls per kill | Tier 1 | Tier 2 | ||
More players receive loot from kills | Value: 4 rolls
Cost: 10,000 Clan credits |
Value: 5 rolls
Cost: 20,000 Clan credits |
Clan Boss Mechanics
- Clan boss fights can be started with any amount of members, up to the entire current clan limit of 20 members
- Members are permitted to join and leave the boss fights at any time
- Clan member attacks are synchronized and dealt at the same time; the damage is summed up into one large 'strike'
- Bosses attack all participating clan members each turn and each member will receiving a different attack roll against them
- Modifier upgrades may be purchased with clan credits; in order to purchase the higher level tiers all lower level tiers must also be purchased
- Modifier upgrades only last until daily reset (12:00AM UTC) once this passes, modifiers will be lost and must be re-purchased
- Food consumption is based on missing health with an unchangeable auto-eat threshold set to 99%
- The Picky eater upgrade is automatically applied in clan boss fights regardless if the user has the upgrade unlocked which means players must be mindful of the available foods in their inventories, as Picky eater can be very wasteful if there is only a limited selection of food available - see the Picky eater page for more details
- If a member dies in combat, they forfeit their ability to receive loot from the current boss fight unless they can re-enter before the boss dies.
- Any dead members will be automatically revived upon the boss being killed
- Leaving and rejoining the battle after the player dies has a 1 minute cooldown
- The fight ends if all players die or leave, so ironman can't abuse this free reviving mechanic
- Clan boss kills are recorded on both Player and Clan leaderboards
- Kills will only be counted once regardless of the party size for the clan record
Clan Upgrades
Clan upgrades can be purchased by navigating to the clan tab within the 'Upgrades' section. Clan leaders and deputies are the only roles that are able to purchase upgrades.
Upgrades | Credits | Effect | Skill Requirements | Item Requirements |
---|---|---|---|---|
Keep 'em coming | 5,000 | Automatically restart clan boss fights | None | None |
Clan boss slayers | 50,000 | Receive a 10% damage boost against clan bosses | None | All three items in clan vault:
1x Spider fang 1x Ancient bone |
- If ' Keep 'em coming' is unlocked, boss fights will automatically restart with no respawn timer when the boss is taken down
- The Spider fang, Ancient bone and Golem fragment are very rare drops from the new bosses (1/2000 drop chance; 0.05%) and need to be in the clan's vault in order to purchase the ' Clan boss slayers' upgrade
Useful Tips and Extra Notes
- The large health pools of the Malignant spider and Skeleton warrior combined with their relatively lower defense bonuses means that they can be a great source of combat experience
- Unlike normal combat monsters and The Valley of Gods bosses, Clan bosses can be 'over-hit' when dealing damage
- This means that instead of capping the damage dealt at the remaining health of the enemy, any amount of damage can be dealt to finish them off and all experience points are awarded - when combined with the ' Keep 'em coming' clan upgrade giving the clan bosses instant revive timers, this can contribute to higher combat experience gains
- Similar to Clan combat experience events and combat loot events, players will not consume arrows in combat, meaning players can equip one astronomical arrow and save on arrow costs regardless of if they have Ammo saver unlocked or not
- The 30% daily xp boost does work in clan boss fights, as well as any combat potions related to dealing higher damage such as Potion of pure power, Potion of dark magic, Potion of great sight, and Potion of ancient knowledge
- Also due to the fixed attack rate interval of 3 seconds, the Potion of swiftness will not do anything in these fights
- At this point in time, the Teamwork upgrade and Strength in numbers clan upgrade do not appear to influence clan boss fights, even if you are actively fighting with other clan members