Enchanting: Difference between revisions
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* Common gives 1.5%, Rare gives 3%, and Exceptional gives 5% boosts to their skills. | * Common gives 1.5%, Rare gives 3%, and Exceptional gives 5% boosts to their skills. | ||
Sources of scrolls are: | |||
*'''[[Chests]]''' | |||
''This skill compliments all '''[[Skills]]''' and '''[[Combat]]'''.'' | ''This skill compliments all '''[[Skills]]''' and '''[[Combat]]'''.'' | ||
==Skilling== | ==Skilling== |
Revision as of 19:28, 1 June 2023
Enchanting is a utility Skill that allows Jewelry to have a variety of skill boosts applied to them.
- You can enchant each piece of jewelry ONCE with EVERY skill enchantment. (4 mining enchantments total, etc.)
- Order of enchanting goes: Common > Silver. Rare > Gold. Exceptional > Diamond.
- Common gives 1.5%, Rare gives 3%, and Exceptional gives 5% boosts to their skills.
Sources of scrolls are:
This skill compliments all Skills and Combat.
Skilling
Common
Rare
Exceptional
House upgrade
Located in Local market, under Upgrade dealership.
House | Tier | Skill training boost |
---|---|---|
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1 | 5% |
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2 | 10% |
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3 | 15% |
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4 | 20% |
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5 | 25% |
Clan house upgrade
Located in Clan, under Property.
House | Tier | Skill training boost |
---|---|---|
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1 | 5% |
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2 | 10% |
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3 | 15% |
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4 | 20% |
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5 | 25% |
Equipment
Mastery capes
Located in Local market, under Mastery capes.
Equipment | Cost | Level requirements | Skill training boost |
---|---|---|---|
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90 | 5% |
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100 | 10% |
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110 | 15% |
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120 | 20% |