Gear guide
Melee weapons
Astaroths scimitar is the best end-game melee experience farming weapon once you hit level 75 attack. It's bonus gives you 30% extra offensive stats while fighting regular monsters that are weak to its attack style (slash).
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Melee armor
When training melee it is adviced to focus on getting as much melee strength and melee accuracy bonus as possible as this helps you get higher exp rates. Melee strength helps you hit higher and melee accuracy gives you a better chance of hitting the monster. Items such as Bulwark shield therefore help increase your experience gains alot.
Note: Jewelry and Toolbelt's do NOT require a Defence level.
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Magic
At level 65, the Wand of lifesteal + Wizard's book / Book of terrors is better than the Outstanding staff.
Godlike staff is better than wand + book.
Sorcerers staff is best end-game magic xp farming weapon once level 80+, however it is quite expensive. (works best against monsters that are weak to magic)
Necromancer's boots are your endgame boots; however, they are expensive so its advised to get Wizard's boots until you can afford Necromancer's boots.
Note: Gloves require Defence levels instead of Magic
Note: Jewelry and Toolbelt's do NOT require a Defence or Magic level.
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Archery
Note: Arrows do NOT have a level requirement. However they scale better with higher Archery level, recommended to use better ones as you level Archery.
Note: Gloves require Defence levels instead of Archery
Note: Jewelry and Toolbelt's do NOT require a Defence or Archery level.
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