Magic and Archery gear guide: Difference between revisions
m (Made a bunch of text link to there respective pages and removed some outdated text.) |
Trevorsmithy (talk | contribs) m (Redirect to updated gear guide) Tags: New redirect Visual edit |
||
Line 1: | Line 1: | ||
#REDIRECT [[Gear guide]] | |||
== Magic == | == Magic == | ||
''At level 65, the [[Wand of lifesteal|Wand of lifesteal]] + [[Wizard's book|Wizard's book]] / [[Book of terrors|Book of terrors]] is better than the [[Outstanding staff|Outstanding staff]].'' | ''At level 65, the [[Wand of lifesteal|Wand of lifesteal]] + [[Wizard's book|Wizard's book]] / [[Book of terrors|Book of terrors]] is better than the [[Outstanding staff|Outstanding staff]].'' |
Revision as of 16:47, 17 January 2024
Redirect to:
Magic
At level 65, the Wand of lifesteal + Wizard's book / Book of terrors is better than the Outstanding staff.
Godlike staff is better than wand + book.
Sorcerers staff is best end-game magic xp farming weapon once level 80+, however it is quite expensive. (works best against monsters that are weak to magic)
Necromancer's boots are your endgame boots; however, they are expensive so its advised to get Wizard's boots until you can afford Necromancer's boots.
Note: Gloves require Defence levels instead of Magic
Note: Jewelry and Toolbelt's do NOT require a Defence or Magic level.
Back to top |
---|
Archery
Note: Arrows do NOT have a level requirement. However they scale better with higher Archery level, recommended to use better ones as you level Archery.
Note: Gloves require Defence levels instead of Archery
Note: Jewelry and Toolbelt's do NOT require a Defence or Archery level.
Back to top |
---|