Gear guide: Difference between revisions
m (Minor spelling error under "Melee armor") |
Trevorsmithy (talk | contribs) (Updated tables to include Otherworldly boots and gloves, as well as added icons to items and a table for end-game magic weapons.) |
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== Melee weapons == | == Melee weapons == | ||
[[File:Astaroths_scimitar.png|frameless|24x24px]] '''[[Astaroths scimitar]]''' is the best end-game melee experience farming weapon once you hit level 75 attack. | [[File:Astaroths_scimitar.png|frameless|24x24px]] '''[[Astaroths scimitar]]''' is the best end-game melee experience farming weapon once you hit level 75 attack. Its bonus gives you 30% extra offensive stats while fighting regular monsters that are weak to its attack style (slash). | ||
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|[[File:Stygian longsword.png|frameless|24x24px]] '''[[Stygian longsword]]''' | |[[File:Stygian longsword.png|frameless|24x24px]] '''[[Stygian longsword]]''' | ||
|[[File:Viperstrike scimitar.png|frameless|24x24px]] '''[[Viperstrike scimitar]]''' | |[[File:Viperstrike scimitar.png|frameless|24x24px]] '''[[Viperstrike scimitar]]''' | ||
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== Melee armor == | == Melee armor == | ||
When training melee it is advised to focus on getting as much melee strength and melee accuracy bonus as possible as this helps you get higher exp rates. Melee strength helps you hit higher and melee accuracy gives you a better chance of hitting the monster. | When training melee it is advised to focus on getting as much melee strength and melee accuracy bonus as possible as this helps you get higher exp rates. Melee strength helps you hit higher and melee accuracy gives you a better chance of hitting the monster. | ||
Items such as [[File:Bulwark shield.png|frameless|24x24px]] '''[[Bulwark shield]]''' therefore help increase your experience gains | Items such as [[File:Bulwark shield.png|frameless|24x24px]] '''[[Bulwark shield]]''' therefore help increase your experience gains a lot. | ||
''Note: [[Jewelry|Jewelry]] and Toolbelt's do '''NOT''' require a [[File:Defence.png|20px|link=Defence]] [[Defence]] level.'' | ''Note: [[Jewelry|Jewelry]] and Toolbelt's do '''NOT''' require a [[File:Defence.png|20px|link=Defence]] [[Defence]] level.'' | ||
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!90 | |||
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|[[File:Otherworldly gloves.png|frameless|24x24px]]'''[[Otherworldly gloves]]''' | |||
|[[File:Otherworldly boots.png|frameless|24x24px]]'''[[Otherworldly boots]]''' | |||
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== Magic == | == Magic == | ||
'' | ''[[File:Wand of lifesteal.png|frameless|24x24px]][[Wand of lifesteal|'''Wand of lifesteal''']] with[[File:Wizards book.png|frameless|24x24px]][[Wizard's book|'''Wizard's book''']] or [[File:Book of terrors.png|frameless|24x24px]][[Book of terrors|'''Book of terrors''']] is better than the [[File:Outstanding staff.png|frameless|24x24px]][[Outstanding staff|'''Outstanding staff''']].'' | ||
''[[Godlike staff|Godlike staff]] is better than wand + book.'' | [[File:Godlike staff.png|frameless|24x24px]]''[[Godlike staff|'''Godlike staff''']] is better than wand + book.'' | ||
[[Sorcerers staff|Sorcerers staff]] is best end-game magic | ''[[File:Sorcerers staff.png|frameless|24x24px]][[Sorcerers staff|'''Sorcerers staff''']] is best end-game magic XP farming weapon. It works best against monsters that are weak to [[File:Magic.png|20px|link=Magic]] [[Magic]].'' | ||
''[[Necromancer's boots|Necromancer's boots]] are your endgame boots; | ''[[File:Divine staff.png|frameless|24x24px]] '''[[Divine staff]]''''' ''is only optimal against [[Chimera]] and [[Kronos]].'' | ||
{| class="wikitable" | |||
|+End-Game Magic Combinations | |||
! | |||
!''[[File:Outstanding staff.png|frameless|24x24px]]'' | |||
!''[[File:Wand of lifesteal.png|frameless|24x24px]]''+''[[File:Wizards book.png|frameless|24x24px]]'' | |||
!''[[File:Wand of lifesteal.png|frameless|24x24px]]''+''[[File:Book of terrors.png|frameless|24x24px]]'' | |||
![[File:Divine staff.png|frameless|24x24px]] | |||
![[File:Sorcerers staff.png|frameless|24x24px]] | |||
![[File:Godlike staff.png|frameless|24x24px]] | |||
|- | |||
!Strength | |||
|115 | |||
|107 | |||
|120 | |||
|132 | |||
|144 | |||
|152 | |||
|- | |||
!Accuracy | |||
|101 | |||
|100 | |||
|115 | |||
|115 | |||
|125 | |||
|132 | |||
|- | |||
!Defense | |||
|58 | |||
|69 | |||
|85 | |||
|0 | |||
|62 | |||
|70 | |||
|- | |||
!Stat Total | |||
|274 | |||
|276 | |||
|320 | |||
|247 | |||
|331 | |||
|354 | |||
|} | |||
[[File:Necromancers boots.png|frameless|24x24px]]''[[Necromancer's boots|'''Necromancer's boots''']] or [[File:Otherworldly boots.png|frameless|24x24px]][[Otherworldly boots|'''Otherworldly boots''']] are your endgame boots; [[File:Necromancers boots.png|frameless|24x24px]][[Necromancer's boots|'''Necromancer's boots''']] will be easier to obtain and provide additional magic [[Combat|accuracy and defense]], but [[File:Otherworldly boots.png|frameless|24x24px]][[Otherworldly boots|'''Otherworldly boots''']] will provide overall better defense against non-magic enemies.'' | |||
''Note: Gloves require [[File:Defence.png|20px|link=Defence]] [[Defence]] levels instead of [[File:Magic.png|20px|link=Magic]] [[Magic]]'' | ''Note: Gloves and Boots require [[File:Defence.png|20px|link=Defence]] [[Defence]] levels instead of [[File:Magic.png|20px|link=Magic]] [[Magic]] levels.'' | ||
''Note: [[Jewelry|Jewelry]] and Toolbelt's do '''NOT''' require a [[File:Defence.png|20px|link=Defence]] [[Defence]] or [[File:Magic.png|20px|link=Magic]] [[Magic]] level.'' | ''Note: [[Jewelry|Jewelry]] and Toolbelt's do '''NOT''' require a [[File:Defence.png|20px|link=Defence]] [[Defence]] or [[File:Magic.png|20px|link=Magic]] [[Magic]] level.'' | ||
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|[[File:Novices wand.png|frameless|24x24px]] '''[[Novice's wand]]''' | |[[File:Novices wand.png|frameless|24x24px]] '''[[Novice's wand]]''' | ||
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! rowspan="2" |30 | ! rowspan="2" |30 | ||
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|[[File:Divine staff.png|frameless|24x24px]] '''[[Divine staff ]]''' | |[[File:Divine staff.png|frameless|24x24px]] '''[[Divine staff ]]''' | ||
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!'''90''' | |||
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|[[File:Otherworldly gloves.png|frameless|24x24px]]'''[[Otherworldly gloves]]''' | |||
|[[File:Otherworldly boots.png|frameless|24x24px]][[Otherworldly boots|'''Otherworldly boots''']] | |||
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Note: ''Arrows do '''NOT''' have a level requirement. However they scale better with higher [[Archery|Archery]] level, recommended to use better ones as you level [[Archery|Archery]].'' | Note: ''Arrows do '''NOT''' have a level requirement. However they scale better with higher [[Archery|Archery]] level, recommended to use better ones as you level [[Archery|Archery]].'' | ||
''Note: Gloves require [[File:Defence.png|20px|link=Defence]] [[Defence]] levels instead of [[File:Archery.png|20px|link=Archery]] [[Archery]]'' | ''Note: [[File:Otherworldly boots.png|frameless|24x24px]][[Otherworldly boots|'''Otherworldly boots''']] are only minimally better than [[File:Dragonscale boots.png|frameless|24x24px]][[Dragonscale boots|'''Dragonscale boots''']] for Archery, so either are good late-game options.'' | ||
''Note: Gloves, Boots, and some Shields (noted below) require [[File:Defence.png|20px|link=Defence]] [[Defence]] levels instead of [[File:Archery.png|20px|link=Archery]] [[Archery]] levels.'' | |||
''Note: [[Jewelry|Jewelry]] and Toolbelt's do '''NOT''' require a [[File:Defence.png|20px|link=Defence]] [[Defence]] or [[File:Archery.png|20px|link=Archery]] [[Archery]] level.'' | ''Note: [[Jewelry|Jewelry]] and Toolbelt's do '''NOT''' require a [[File:Defence.png|20px|link=Defence]] [[Defence]] or [[File:Archery.png|20px|link=Archery]] [[Archery]] level.'' | ||
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|[[File:Astronomical leather trousers.png|frameless|24x24px]]''' [[Astronomical leather trousers]]''' | |[[File:Astronomical leather trousers.png|frameless|24x24px]]''' [[Astronomical leather trousers]]''' | ||
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!'''90''' | |||
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|[[File:Otherworldly gloves.png|frameless|24x24px]]'''[[Otherworldly gloves]]''' | |||
|[[File:Otherworldly boots.png|frameless|24x24px]][[Otherworldly boots|'''Otherworldly boots''']] | |||
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![[Gear guide#Top|Back to top]] | ![[Gear guide#Top|Back to top]] | ||
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Revision as of 15:41, 16 January 2024
Melee weapons
Astaroths scimitar is the best end-game melee experience farming weapon once you hit level 75 attack. Its bonus gives you 30% extra offensive stats while fighting regular monsters that are weak to its attack style (slash).
Back to top |
---|
Melee armor
When training melee it is advised to focus on getting as much melee strength and melee accuracy bonus as possible as this helps you get higher exp rates. Melee strength helps you hit higher and melee accuracy gives you a better chance of hitting the monster. Items such as Bulwark shield therefore help increase your experience gains a lot.
Note: Jewelry and Toolbelt's do NOT require a Defence level.
Back to top |
---|
Magic
Wand of lifesteal withWizard's book or Book of terrors is better than the Outstanding staff.
Godlike staff is better than wand + book.
Sorcerers staff is best end-game magic XP farming weapon. It works best against monsters that are weak to Magic.
Divine staff is only optimal against Chimera and Kronos.
+ | + | |||||
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Strength | 115 | 107 | 120 | 132 | 144 | 152 |
Accuracy | 101 | 100 | 115 | 115 | 125 | 132 |
Defense | 58 | 69 | 85 | 0 | 62 | 70 |
Stat Total | 274 | 276 | 320 | 247 | 331 | 354 |
Necromancer's boots or Otherworldly boots are your endgame boots; Necromancer's boots will be easier to obtain and provide additional magic accuracy and defense, but Otherworldly boots will provide overall better defense against non-magic enemies.
Note: Gloves and Boots require Defence levels instead of Magic levels.
Note: Jewelry and Toolbelt's do NOT require a Defence or Magic level.
Back to top |
---|
Archery
Note: Arrows do NOT have a level requirement. However they scale better with higher Archery level, recommended to use better ones as you level Archery.
Note: Otherworldly boots are only minimally better than Dragonscale boots for Archery, so either are good late-game options.
Note: Gloves, Boots, and some Shields (noted below) require Defence levels instead of Archery levels.
Note: Jewelry and Toolbelt's do NOT require a Defence or Archery level.
Back to top |
---|