Gold: Difference between revisions
From Idle Clans wiki
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| Combat | | Combat | ||
| 20000-200000 | | 20000-200000 | ||
| | | 13% | ||
|- | |- | ||
| [[File:devil.png|30px|link=devil]] [[Devil]] | | [[File:devil.png|30px|link=devil]] [[Devil]] | ||
| Combat | | Combat | ||
| 20000-200000 | | 20000-200000 | ||
| | | 13% | ||
|- | |- | ||
| [[File:hades.png|30px|link=hades]] [[Hades]] | | [[File:hades.png|30px|link=hades]] [[Hades]] | ||
| Combat | | Combat | ||
| 20000-200000 | | 20000-200000 | ||
| | | 13% | ||
|- | |- | ||
| [[File:zeus.png|30px|link=zeus]] [[Zeus]] | | [[File:zeus.png|30px|link=zeus]] [[Zeus]] | ||
| Combat | | Combat | ||
| 20000-200000 | | 20000-200000 | ||
| | | 13% | ||
|- | |- | ||
| [[File:medusa.png|30px|link=medusa]] [[Medusa]] | | [[File:medusa.png|30px|link=medusa]] [[Medusa]] | ||
| Combat | | Combat | ||
| 20000-200000 | | 20000-200000 | ||
| | | 13% | ||
|- | |- | ||
| [[File:chimera.png|30px|link=chimera]] [[Chimera]] | | [[File:chimera.png|30px|link=chimera]] [[Chimera]] | ||
| Combat | | Combat | ||
| 20000-200000 | | 20000-200000 | ||
| | | 13% | ||
|- | |- | ||
| [[File:troll.png|30px|link=troll]] [[Troll]] | | [[File:troll.png|30px|link=troll]] [[Troll]] | ||
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| [[File:Carpentry.png|30px|link=Carpentry]] [[Carpentry]] | | [[File:Carpentry.png|30px|link=Carpentry]] [[Carpentry]] | ||
| [[File:Carpentry.png|30px|link=Carpentry]] 30 | | [[File:Carpentry.png|30px|link=Carpentry]] 30 | ||
| [[File:Carpentry.png|30px|link=Carpentry]] | | [[File:Carpentry.png|30px|link=Carpentry]] 55 | ||
| 1 [[File:log.png|30px|link=maple_log]] [[Maple log]] 80 [[File:gold.png|30px|link=gold]] [[Gold]] | | 1 [[File:log.png|30px|link=maple_log]] [[Maple log]] 80 [[File:gold.png|30px|link=gold]] [[Gold]] | ||
|- | |- |
Revision as of 18:10, 17 March 2023
This page has been generated by game code and cannot be modified manually.
Sources
Loot
Source | Source type | Quantity | Chance |
---|---|---|---|
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Combat | 12-40 | 30% |
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Combat | 12-40 | 30% |
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Combat | 12-40 | 30% |
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Combat | 12-40 | 20% |
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Combat | 12-40 | 30% |
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Combat | 12-40 | 20% |
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Combat | 12-40 | 30% |
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Combat | 12-40 | 30% |
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Combat | 12-40 | 30% |
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Combat | 12-200 | 30% |
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Combat | 12-200 | 30% |
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Combat | 12-200 | 30% |
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Combat | 12-40 | 30% |
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Combat | 12-40 | 30% |
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Combat | 12-40 | 30% |
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Combat | 12-200 | 30% |
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Combat | 120-200 | 30% |
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Combat | 12-200 | 30% |
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Combat | 20000-200000 | 13% |
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Combat | 20000-200000 | 13% |
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Combat | 20000-200000 | 13% |
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Combat | 20000-200000 | 13% |
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Combat | 20000-200000 | 13% |
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Combat | 20000-200000 | 13% |
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Combat | 12-40 | 10% |
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Combat | 12-40 | 30% |
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Combat | 12-40 | 30% |
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Combat | 12-200 | 30% |
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Combat | 12-200 | 30% |
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Combat | 12-200 | 30% |
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Combat | 8-30 | 30% |
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Combat | 9-35 | 30% |
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Combat | 10-40 | 30% |
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Combat | 12-55 | 30% |
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Combat | 12-75 | 20% |
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12-45 | 75% |
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16-50 | 50% |
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20-100 | 50% |
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40-155 | 40% |
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80-400 | 50% |
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100-500 | 40% |
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150-600 | 42% |
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100-2000 | 79.5% |
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Combat | 5000-15000 | 22% |
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Combat | 100000-500000 | 22.99% |
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Combat | 10000-50000 | 21% |
Uses
Output | Skill | Requirements | Experience | Materials |
---|---|---|---|---|
1 ![]() |
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1 ![]() ![]() |
1 ![]() |
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1 ![]() ![]() |
1 ![]() |
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1 ![]() ![]() |
1 ![]() |
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1 ![]() ![]() |
1 ![]() |
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1 ![]() ![]() |
1 ![]() |
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1 ![]() ![]() |
1 ![]() |
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1 ![]() ![]() |
1 ![]() |
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1 ![]() ![]() |