Valentines Flowers: Difference between revisions
From Idle Clans wiki
(Created page with "{| class="wikitable" width="300px" style="float:right" ! <b style="color:green">Valentine's Flowers</b> 200px |- | |- | <b>Category:</b> 20px|link=Holiday Events Holiday Events |- | <b>Equipment slot:</b> Unequipable |- | <b>Tradeable:</b> False |- | <b>Sell value:</b> 20px|link=Gold 0 |} == Sources == Players can purchase 30px|link=valentines flowers...") |
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== Sources == | == Sources == | ||
Players can purchase [[File:Valentines Flowers.png|30px|link=valentines flowers]] [[ | Players can purchase [[File:Valentines Flowers.png|30px|link=valentines flowers]] [[Valentines flowers|flowers]] with gold on a 1:1 ratio or from the [[shop]], then donate it to raise the flowers supply and increase the collective experience boost. Every time the total donated flowers supply reaches a new set milestone, the experience boost increases. flowers gets 'eaten' every hour which lowers the supply, where the amount depends on the current milestone, which requires players to keep donating to maintain certain experience boosts. The experience bonus is stored and can be claimed during the event, but if unclaimed, it will automatically be given to the player after the event. |
Revision as of 20:20, 11 February 2024
Valentine's Flowers |
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Category: File:Valentines Flowers.png Holiday Events |
Equipment slot: Unequipable |
Tradeable: False |
Sell value: 0 |
Sources
Players can purchase File:Valentines Flowers.png flowers with gold on a 1:1 ratio or from the shop, then donate it to raise the flowers supply and increase the collective experience boost. Every time the total donated flowers supply reaches a new set milestone, the experience boost increases. flowers gets 'eaten' every hour which lowers the supply, where the amount depends on the current milestone, which requires players to keep donating to maintain certain experience boosts. The experience bonus is stored and can be claimed during the event, but if unclaimed, it will automatically be given to the player after the event.