7/26/2023 - '26th of July patch notes'

From Idle Clans wiki

Raids bug fixes & QoL additions

This update primarily addresses the few server crashes we've seen in the past days, bug fixes for raids and some small new features to make the update at least a little bit interesting. Enjoy!

Changes

  • Added a new upgrade, "Lazy Raider". It costs 3M and once purchased, you will automatically restart your task from the previous preparation phase when entering subsequent preparations in Reckoning of the Gods
  • Clans now track Health experience
  • Health skill has been added to player and clan leaderboards. Note that your Health ranking won't show up in the leaderboards before logging out once.
  • Animated experience and item drops will no longer block clicks. This was especially annoying in Raids.
  • Being in a raid lobby or active raid will now show up as such in clan member profiles

Bug fixes

  • Fixed party members readiness state having some occasional weirdness after runs. Everyone in the group should now be set as not ready when a run ends
  • Fixed some UI not being activated when accepting a raid invitation from the combat view
  • Fixed the server crashes we've seen since update
  • Fixed an issue where after joining a raid during combat and relogging (without closing the client), you would be unable to join new raid parties
  • Fixed an issue where you sometimes after relogs wouldn't be able to start raids as the leader of a party
  • Fixed an issue where you sometimes after relogs wouldn't be sent to a starting raid as the member of a party
  • Fixed an issue where setting your solo boss fight to end after the current round would cause the state to be carried over to the next boss fight
  • Fixed raid participants indexes often going out of order when remaking parties
  • Fixed an issue where the client sometimes wouldn't clear out arrows at amount 1 in raids vault (visual bug)
  • Fixed a combat damage issue where if you died during raids and went straight to regular combat, your equipment from raids would be used to calculate your damage output instead of your actual gear
  • Astronomical leather coat had a leather requirement of 4 and trousers 6, which was not how crafting requirements work in the rest of the game. Reversed their requirements.