6/8/2023 - 'June 8th updates'

From Idle Clans wiki

Toolbelt item & upgrades, new task, offline potions & more

Updates

  • A new item has been added: Toolbelt. It's an equippable item that goes into the new Belt equipment slot. It's currently obtainable from rare and exceptional treasure chests (8% and 4% drop chances respectively), but will likely be moved to future content as something more fitting comes along. The Toolbelt on its own does not offer anything beyond some minimal defensive stats - you'll need to purchase the new Toolbelt upgrade for the item to utilize your tools. Once upgraded and equipped, the toolbelt will provide the benefit of the highest level tool in your inventory for a given task without needing to equip the tool. Here is how the upgrades are structured:
    • Tier 1: unlocks Woodcutting and Fishing tools, costs 500K gold
    • Tier 2: unlocks Mining and Smithing tools, costs 1M gold
    • Tier 3: unlocks Cooking and Crafting tools, costs 2M gold
    • Tier 4: unlocks Agility and Plundering tools, costs 3M gold
    • Tier 5: unlocks Foraging and Farming tools, costs 4M gold
    • Tier 6: unlocks Brewing and Carpentry tools, costs 5M gold
    • Each tier requires level 70 in the related skills. Unlocked tool types will show in the Toolbelt item's description once one or more upgrades have been purchased.
  • A logging system has been added for clans. Every meaningful action is recorded and available for leaders of a clan to view from the Management section of your clan's page. To start off, the last 25 actions of individual clan members and 100 of the last combined actions of all clan members are stored. These numbers may be raised in the future if need arises.
  • A new task has been added to Fishing and Cooking: Tuna! It has a Fishing level requirement of 90 and Cooking level requirement of 85. When cooked, it'll heal 17 health upon consumption.
  • Combat group leaders now have the ability to set a boss run to end after the next boss death

Changes

  • Potions now work whilst offline. Their timers will only be decreased while offline if you're doing a task that utilizes the potion (all combat potion timers will all decrease in offline combat, regardless of used attack style)
  • The smelting tab has been removed and smelting options can now be found in the Smithing page
  • A warning popup is now displayed when buying a premium token from the player market, stating that it be untradable on purchase and cost gold to return it to a tradeable state
  • Potion of trickery is now applied to extra gathered materials as well (double loot from upgrades etc.)
  • Player shop item prices are no longer rounded to KMB

Fixes

  • Fixed an issue where all group members wouldn't always show up in the Group info popup
  • Client side combat calcs reworked. Should now provide much more accurate results than before.
  • Fixed a bug in how NPC strength is calculated (thanks again Kloppie5 for locating it). Should be a mostly unnoticeable change - some monsters may be slightly weaker and some slightly stronger, but you likely won't even notice.
  • Fixed offline combat giving experience for overkill damage
  • Fixed the non-boosted experience p/h showing inaccurate results in the Task stats popup when you had ad boost active
  • Fixed some issues in inventory item and vault item input fields
  • Fixed Royal clan plunder achievement being triggered from Food factory due to the ids changing last update
  • Fixed a small bug where when trying to join a team that had already went to combat, you'd incorrectly get a "Invitation sent" popup
  • Fixed an issue where the "Ready" button would not reappear in a combat lobby after all other members left the group
  • Fixed an issue where your offline combat would be triggered when logging out in a combat lobby before actually entering the fight
  • Pressing the shield icon in combat tasks caused crashes on mobile. Instead of fixing the issue, the icon was removed all together as it has no utility. Initial thoughts behind combat grouping were that only some tasks would be groupable and the icon was meant to highlight those tasks but as all tasks are groupable and will remain so, the icon is now gone.
  • Fixed attempting to purchase an insanely large amount of items from local market causing the game to crash
  • Fixed Carpentry tasks not consistently going through when you had no gold but had the Plank bargain upgrade fully unlocked
  • Fixed plundering skill advantage icons turning invisible at some resolutions
  • Fixed task progress slider appearing to progress after completing tutorial tasks (visual bug)
  • Fixed Power forager upgrade not working offline
  • Fixed an edge case issue where sending items and purchasing items from a player who was in the process of disconnecting could cause the transaction to fail, sometimes even resulting in an item loss
  • Fixed group combat not turning into solo combat when you're the last remaining member of a group, allowing you to get experience benefits meant for groups in solo combat
  • Bronze platelegs had the stats of iron platelegs and vise versa. Fixed.
  • The inventory item interaction popup is now automatically closed if you run out of that item whilst having the popup open
  • Similar to the previous point, fixed an issue where if you actively dragged an item in your inventory, ran out of that item and then tried to move it to another inventory slot, you would get some fun visual bugs
  • Shop entry requirements purchasability indicators are now updated when inventory updates and when you level up, without needing to first leave and re-enter the local market
  • Fixed an error in offline smelting calculations with the smelting magic upgrade unlocked
  • Fulfilled requirements in shop item entries now use the same bright green colour that's used elsewhere