5/1/2023 - 'May 1st updates'

From Idle Clans wiki

In-app purchase & design changes, bug fixes & more

Changes

  • In app purchase changes
    • The Clan Credits boost in-app purchase has been disabled. It created an unfair field for clans to compete in and frankly made obtaining credits too easy for large, active clans.
    • The Gemstone boost has been disabled. Similar reasoning as with credit boosts, the amount of gemstones introduced via the boost created unbalanced progression and a greater influx of gemstones than what I deem to be healthy for both the game's economy and individual player progression alike.
    • A new IAP that's more fair in nature has been added. The "Boss hunter" is a tradeable and consumable token that allows you to hold an unlimited amount of boss keys.
    • When buying Premium membership tokens from other players, you will now need to pay a fee of 1M gold to make it tradeable again. This change is to prevent excessive flipping of the token which artificially drives up the price of tokens and makes it more difficult for new players to get their hands on premium.
  • Boss changes
    • Zeus has been buffed
    • Only Zeus and Hades now drop Wands of Lifesteal. Titanium gloves and boots have been removed from their drop tables and are only obtainable from the other bosses.
  • Smithing changes
    • Coal is now required for all bars that are smithed into armour
    • Armour smithing has had its base time raised from 3s to 9s
  • Clan credits changes
    • Credits per boss drop kill dropped from 20 to 12
    • Credits per clan quest completion raised from 10 to 16
    • Clan skilling quests will now only offer tasks up to level 50 instead of the previous 60. Additionally, the amounts required to complete tasks were lowered.
  • Combat groups will no longer be disbanded when someone in the group leaves. Applies to both regular monsters and bosses.
  • Removed hatchet and pickaxe from Local market
  • Novice's wand was added to drop table of Druids
  • Farming trickery upgrade prices have been rebalanced (now more expensive)
  • The total level requirement to chat no longer applies to premium players
  • Server optimizations, as usual!

Fixes

  • Fixed daily boosts not being claimable after the daily reset until you relogged
  • Fixed Ninja upgrade not being applied to client side calculations
  • "Leave/return to combat" overlay no longer overlaps with clan tabs
  • Fixed "Leave/return to combat" overlay buttons overlapping with each other on some mobile aspect ratios
  • Fixed an issue where you weren't able to start Carpentry tasks if you didn't have enough gold to pay for the tasks, even if the purchased Plank bargain upgrade made that untrue
  • Potion of Trickery now only gets triggered on gathering tasks
  • The "Already logged in" popup now won't close from background clicks to prevent misclicks, you'll now need to press decline or accept to continue
  • Equipment boosts in profile now show 1 decimal place instead of doing weird rounding
  • Fixed clan skills not gaining experience after level 80
  • Godlike secateurs had a Fishing requirement instead of Foraging. Fixed.
  • Fixed tasks sometimes showing an unnecessary amount of decimal points in experience gain
  • Fixed Godlike refinements not receiving an experience boost from items
  • Fixed a bug with Smelting magic upgrade giving less ore back than it should have during offline progression
  • Fixed group combat edge-case bug causing groups to get disbanded. There might still be an issue with this - so far unable to find anything in testing but we'll see!
  • Fixed loot from bosses not being displayed in solo runs (though it was given)