5/22/2023 - '22nd of May updates'

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New upgrade, new plundering task, QoL changes, bug fixes and much more

Updates

  • A new upgrade has been added: Boss slayer. It costs a modest 25M gold and once unlocked, will allow you to repeatedly fight the same boss until your keys run out. The upgrade works for groups too and if any group member has it unlocked, it'll be active for the group leader as well.
  • A new popup has been added to group combat to better keep track of how the group is doing. It contains the collected loot + dealt & taken damage for each player in the group. It can be manually accessed from the "Loot and stats" view, but it will also show automatically when you leave a group or when the run comes to a natural end.
  • A new Plundering task, the Sports center, has been added. It has a level 60 requirement to start and drops the new Agility training tool, the Jumping rope
  • A new dish has been added: Beef stew! It has a level 80 requirement and heals 19 health upon consumption. You'll need 2 potatoes, 4 carrots and a piece of cooked quality meat to prepare it.
  • Game rules have been added to our website and are accessible in the game from the settings popup

Changes

  • Changes to how boosts from enchantments and potions are applied. Currently in the game, they provide a flat bonus to your stats instead of multiplying your actual stats by a given percentage. This caused a very noticable imbalance in the game's combat, especially from mid-game onwards. You would stop taking damage from high level monsters much sooner than made sense and bosses would become too easy to take on even solo. For example, if you had a 50% chance to block attacks from demons and wore 4 pieces of diamond jewelry with defence enchantments, your block chance would raise from 50% to 70% (4x5%). The 20% will now be applied to your base 50% block chance instead of adding on top of it, so in this scenario you would now have a 60% block chance.
  • As higher level players have already seen, the skilling speed cap (80%) is currently too easily obtainable and causes a greater influx of items throughout the game than what is good for the economy. In an effort to improve the balance here, housing upgrades and clan housing now give a flat experience boost to skills similarly to the ad boost rather than decreasing the time it takes to complete skilling tasks.
  • Yoink chance has been lowered from 25% to 15%. 25% was decided upon when you were still limited to having 1 key a a time. Now with the design of that changed, Yoink needed a little bit of fine tuning as well
  • Combat will now continue on log in after combat offline progress
  • Rewrote the login limiter system. You should no longer incorrectly be locked out from the game on any OS/platform
  • Idle Clans Bot will now include the player receiving loot and the loot itself in the "boss defeated" message
  • Bosses now drop ore instead of bars and raw food in place of cooked food
  • Max experience in a skill is now 500M
  • Experience in maxed skills will no longer show as "Maxed" but keep on showing the experience post-120
  • Potion of forgery will no longer work on Astronomical bars
  • Confirmation popup will now be shown when attempting to sell enchanted gear and tools
  • Gemstones, clubs and the Royal clan icon have had their graphics updated (ty Madao!)
  • Small city plundering task requirement was lowered from 55 to 50
  • Premium and boss hunter status are now shown at the bottom right of the profile where boosts used to be
  • Tasks now display how many of the relevant items you own

Fixes

  • Fixed Enchanting level requirements not being enforced correctly client side when dragging scrolls from inventory to equipment
  • Zeus had a higher chance of dropping nothing than intended, fixed
  • Fixed some mistakes in client side DPS calcs. Additionally, as combat uses a high amount of RNG, simulations are now ran in the client side calcs to provide more realistic calculations. As a result, you'll see slightly different hit chances and DPS each time you open the damage calcs popup.
  • Fixed an issue with ad boost and offline progress. The experience boost was correctly factored in on the server, but the server was sending the unmodified experience to the client causing you to see incorrect numbers on login
  • Fixed damage dealt during offline combat being shown incorrectly when you had an ad boost active during offline time
  • Fixed a visual experience desync that would occasionally occur when resuming an offline task upon logging in
  • Fixed whitelists not resetting when logging from one account to another when the second account didn't have any whitelisted players
  • Fixed a visual issue with ad boost calculations in Task stats popup
  • Accounts logged out during a tutorial task had some trouble processing offline progress tasks when they logged back in. Offline progress is now disabled for players that are in the middle of the tutorial.
  • Fixed loot tables never rolling the highest amount available (e.g. the 1-2 Exceptional chest drop from bosses would only ever drop 1 chest)
  • Rewrote automatic eating in combat, should no longer get the rare issue in group combat where swapping food slots throws an error and causes the team to disband
  • Fixed bosses being potentially accessible without enforcing the key requirement if you knew your way around the client and packet protocols. Thanks kloppie5 for finding the issue and reporting it
  • Removed the "Doing this will end group combat" confirmation request popup when the player tried to start another task while in group combat. That is no longer how it works.
  • Fixed enemies starting at no health instead of their actual max health in offline progress logic
  • Fixed experience and item animations occasionally stopping animating after relogs
  • Fixed an issue where if you tried to send an item to another player that you no longer owned you would get a never ending loading animation
  • Fixed an annoying issue where sending private messages would sometimes throw you into the incorrect chatbox channel
  • When a chat was removed from your chatbox, such as the combat team channel upon your team being disbanded, you would get sent to the default channel. You will now only be sent to the general channel if you were currently active in the channel that was deleted
  • Fixed an issue with group combat eating
  • Combat panels will now correct themselves to their original positions if they get messed up due to resolution changes
  • Hopefully fixed the issue with clan quests not always immediately resetting on day change
  • Slightly modified how the Costs part of tasks with resources are displayed so that tasks with a lot of resource costs don't have their font sizes scaled down
  • Boss runs will now end if a player leaves and the remaining member(s) are dead
  • Fixed deaths in group combat sometimes leaving the dying player at non-zero health and the RIP panel not always appearing