Skills
Listed are all the available skills in Idle Clans. Each skill has its own perks that affect them in different ways.
There are four types of skills: Gathering, Processing, Utility and Combat. Gathering skills interact with Processing skills to make more complex items, or potions. Utility skills offer bonuses to other skills, while Combat skills are only used for fighting Monsters.
Skills also have Tools available to boost the speed at which tasks are completed. These tools can be refined with Gemstones to upgrade the boost they give.
Some skills also have consumables that can be purchased on the Player Market or gained from Monster drops.
Gathering skills
Gathering skills are used to gather resources such as logs, ore, etc.
Gathering skill | Equipment | Processing skill |
---|---|---|
Fishing | Fishing rod | Cooking |
Woodcutting | Hatchet | Carpentry |
Brewing | ||
Crafting | ||
Mining | Pickaxe | Smithing |
Foraging | Secateurs | Crafting |
Brewing | ||
Cooking |
Processing skills
Processing skills are used to refine resources into products such as planks, armor, etc.
Processing skill | Equipment | Gathering skill |
---|---|---|
Cooking | Cooking pan | Combat |
Fishing | ||
Plundering | ||
Foraging | ||
Carpentry | Saw | Combat |
Woodcutting | ||
Plundering | ||
Smithing | Hammer | Combat |
Mining | ||
Plundering | ||
Crafting | Crafting needle | Combat |
Foraging | ||
Woodcutting | ||
Farming | Rake | Combat |
Plundering | ||
Brewing | Philosopher's stone | Plundering |
Woodcutting | ||
Foraging |
Combat skills
Two-Handed weapons can NOT wear an offhand.
Combat skill | Equipment | Equipment (offhand) |
---|---|---|
Attack | Scimitar | Shield |
Battle-axe | ||
Longsword | ||
Defence | Club | |
Spear | ||
Heavy hammer | ||
Strength | ||
Archery | Bow | Archer's shield |
Crossbow | ||
Magic | Staff | Decayed book |
Wand of lifesteal | Wizard's book | |
Novice's wand | Book of terrors |
Utility skills
Utility skills are used to enhance success rates of other skills or boost the effects of your skills.
Utility skill | Equipment | Materials |
---|---|---|
Agility | Jumping rope | |
Enchanting | Scrolls |
Other skills
Skills that do not fit into the above skilling categories.
Other skill | Equipment | Skills used |
---|---|---|
Plundering | Lockpicks | Cooking |
Carpentry | ||
Smithing | ||
Crafting | ||
Brewing | ||
Farming | ||
Woodcutting | ||
Fishing | ||
Mining | ||
Foraging | ||
Agility |
Skilling consumables
Skilling consumables can be obtained from certain Monsters, and are used to gain additional experience when completing actions in the corresponding skill.
If the player is in possession of skilling consumables when starting an action that can consume them, they will be asked if they would like to.
Skill | Consumables | XP Boost |
---|---|---|
Brewing | Common vial | 2% |
Rare vial | 4% | |
Farming | Common compost | 2% |
Rare compost | 4% | |
Foraging | Common flax essence | 2% |
Rare flax essence | 4% | |
Fishing | Common fishing bait | 2% |
Rare fishing bait | 4% | |
Mining | Common gem dust | 2% |
Rare gem dust | 4% | |
Woodcutting | Common resin | 2% |
Rare resin | 4% |
Skilling gear
Most skilling gear can be obtained from Clan events, while others can be obtained from certain Monsters through Combat.
Skill | Gear | XP Boost |
---|---|---|
Fishing | Fisherman's hat | 2% |
Fisherman's jacket | 2% | |
Fisherman's pants | 2% | |
Mining | Miner's helmet | 2% |
Miner's jacket | 2% | |
Miner's pants | 2% | |
Foraging | Forager's hat | 2% |
Forager's jacket | 2% | |
Forager's shorts | 2% | |
Woodcutting | Lumberjack's hat | 2% |
Lumberjack's shirt | 2% | |
Lumberjack's pants | 2% | |
Crafting | Artisan's boots | 2% |
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