Clan Bosses: Difference between revisions

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**Low chance to drop a Quiver (low level cape item for archers)
**Low chance to drop a Quiver (low level cape item for archers)
***Shares offensive stats of T1 archery cape without offering anything extra
***Shares offensive stats of T1 archery cape without offering anything extra
===2. [[Skeleton warrior]]===
===2. [[Skeleton warrior]]===
*Requirements:
*Requirements:
**Clan must have killed each Valley of the God boss (excluding Kronos) 25 times
**Normal mode clans must have killed each Valley of the God boss (excluding Kronos) 25 times. Ironman clan kill requirement reduced to 12 each
*Drops:
*Drops:
**Warrior's platelegs (first pair of legs with small strength bonus)
**Warrior's platelegs (first pair of legs with small strength bonus)
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***New defensive "ammunition" for use against Otherworldly golem
***New defensive "ammunition" for use against Otherworldly golem
***Boosts defensive bonuses from equipment by 30% when fighting the golem
***Boosts defensive bonuses from equipment by 30% when fighting the golem
===3. [[Otherworldly golem]]===
===3. [[Otherworldly golem]]===
*Requirements:
*Requirements:
**Clan must have at least 250 Kronos kills
**Normal mode clan must have at least 250 Kronos kills. Ironman clan kill requirement reduced to 25
**At least 2500 kills for every other Valley of the Gods boss
**At least 2,500 kills for every other Valley of the Gods boss. Ironman clan kill requirement reduced to 250 each
*Drops:
*Drops:
**Otherworldly gemstone
**Otherworldly gemstone
***Used to upgrade godlike weapons and tools to the next tier
***Used to upgrade godlike weapons and tools to the next tier. Requires 3 gems per upgrade
 
==Clan Boss Mechanics==
==Clan Boss Mechanics==
*Can be started with any amount of members, up to your entire clan
*Can be started with any amount of members, up to your entire clan
*Members can join/leave fights at any time
*Members can join/leave fights at any time
*Bosses attack every clan member each turn
*Bosses attack every clan member each turn
*Food consumption based on missing health
*Food consumption based on missing health (Picky eater automatically applied, autoeat 99%)
*Dead members lose loot chance. Dead are revived upon boss kill. Leaving/rejoin after player death has 1 min cooldown. Fight ends if all players die or leave, so ironman can't abuse free reviving
 
*Upgrades:
*Upgrades:
**''Keep 'em coming''
**''Keep 'em coming''
***Automatically restarts clan boss fights when the boss is taken down
***Cost: 5,000 credits
***Cost: 5k credits
***Automatically restarts clan boss fights when the boss is taken down. No respawn timer
**''Clan boss slayers''
**''Clan boss slayers''
***Cost: 50,000 credits
***Provides a permanent 10% damage boost against clan bosses for your clan
***Provides a permanent 10% damage boost against clan bosses for your clan
***Costs: Spider fang, Ancient bone and Golem fragment. These are obtained as very rare drops from the new bosses and need to be in the clan's vault to purchase the upgrade
***Costs: Spider fang, Ancient bone and Golem fragment. These are obtained as very rare drops from the new bosses and need to be in the clan's vault to purchase the upgrade

Revision as of 14:26, 31 August 2024

Clan Bosses (Page is a W.I.P.)

1. Malignant spider

  • No requirements to enter
  • Drops:
    • Skilling consumables for Crafting, Carpentry, Cooking and Plundering
    • Low chance to drop a Quiver (low level cape item for archers)
      • Shares offensive stats of T1 archery cape without offering anything extra

2. Skeleton warrior

  • Requirements:
    • Normal mode clans must have killed each Valley of the God boss (excluding Kronos) 25 times. Ironman clan kill requirement reduced to 12 each
  • Drops:
    • Warrior's platelegs (first pair of legs with small strength bonus)
    • Spiked shield (second shield with offensive melee bonuses)
      • Outshined by Bulwark, but more affordable for newer players
    • Otherworldly essence
      • New defensive "ammunition" for use against Otherworldly golem
      • Boosts defensive bonuses from equipment by 30% when fighting the golem

3. Otherworldly golem

  • Requirements:
    • Normal mode clan must have at least 250 Kronos kills. Ironman clan kill requirement reduced to 25
    • At least 2,500 kills for every other Valley of the Gods boss. Ironman clan kill requirement reduced to 250 each
  • Drops:
    • Otherworldly gemstone
      • Used to upgrade godlike weapons and tools to the next tier. Requires 3 gems per upgrade

Clan Boss Mechanics

  • Can be started with any amount of members, up to your entire clan
  • Members can join/leave fights at any time
  • Bosses attack every clan member each turn
  • Food consumption based on missing health (Picky eater automatically applied, autoeat 99%)
  • Dead members lose loot chance. Dead are revived upon boss kill. Leaving/rejoin after player death has 1 min cooldown. Fight ends if all players die or leave, so ironman can't abuse free reviving
  • Upgrades:
    • Keep 'em coming
      • Cost: 5,000 credits
      • Automatically restarts clan boss fights when the boss is taken down. No respawn timer
    • Clan boss slayers
      • Cost: 50,000 credits
      • Provides a permanent 10% damage boost against clan bosses for your clan
      • Costs: Spider fang, Ancient bone and Golem fragment. These are obtained as very rare drops from the new bosses and need to be in the clan's vault to purchase the upgrade
        • These items are sent directly to your clan's vault when dropped if it can hold them. Otherwise, they're added to the players inventory. If the player leaves or is kicked out of the clan, the items will be deleted from their inventory
  • Kills recorded on player and clan leaderboards
    • Clan records kill once regardless of party size