MediaWiki:Gadget-calc-cooking.js: Difference between revisions
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var $xpPerHourResult = $("<span>???</span>"); | var $xpPerHourResult = $("<span>???</span>"); | ||
var $tasksPerHourResult = $("<span>???</span>"); | var $tasksPerHourResult = $("<span>???</span>"); | ||
addHeader($results, "Result"); | |||
addResultSpacer($results); | |||
addResultEntry($results, "XP/task", $xpPerTaskResult); | |||
addResultEntry($results, "Time/task", $timePerTaskResult); | |||
addResultSpacer($results); | |||
addResultEntry($results, "XP/hour", $xpPerHourResult); | |||
addResultEntry($results, "Tasks/hour", $tasksPerHourResult); | |||
addResultSpacer($results); | |||
$element.append($results); | |||
// Handle button | |||
$calculateButton.on("click", function () { | |||
// Xp | |||
var clanHouseData = getDropdownValue($clanHouseDropdown); | |||
var personalHouseData = getDropdownValue($personalHouseDropdown); | |||
var dailyAdData = getDropdownValue($dailyAdDropdown); | |||
// Speed | |||
var skillItemData = getDropdownValue($skillItemDropdown); | |||
var skillCapeData = getDropdownValue($skillCapeDropdown); | |||
// - Enchantments | |||
var amuletData = getDropdownValue($amuletDropdown); | |||
var earringData = getDropdownValue($earringDropdown); | |||
var ringData = getDropdownValue($ringDropdown); | |||
var braceletData = getDropdownValue($braceletDropdown); | |||
var poakData = getDropdownValue($poakDropdown); | |||
// Task | |||
var task = data.tasks.getTask("COOKING", getDropdownValue($taskDropdown)); | |||
if (task === null) { | |||
mw.error("Invalid task selected."); | |||
return; | |||
} | |||
var maxDailyAdHours = data.boosts.other.DAILY_AD_HOURS * data.boosts.other.DAILY_AD_AMOUNT; | |||
var dailyAdBoost = data.boosts.experience.DAILY_AD; | |||
// Get the selected values. | |||
// - Xp | |||
var clanHouse = data.boosts.experience.CLAN_HOUSE[clanHouseData]; | |||
var personalHouse = data.boosts.experience.PERSONAL_HOUSE[personalHouseData]; | |||
var dailyAd = dailyAdData === 0 ? 0 : // None | |||
dailyAdData === 1 ? | |||
dailyAdData : // 30% | |||
(dailyAdBoost * maxDailyAdHours) / 24; // 24/7 | |||
// - Speed | |||
var skillItem = data.boosts.speed.SKILL_ITEM[skillItemData]; | |||
var skillCape = data.boosts.speed.SKILL_CAPE[skillCapeData]; | |||
var enchantment = | |||
data.boosts.speed.getEnchantmentBoost(amuletData, poakData === 1) + | |||
data.boosts.speed.getEnchantmentBoost(earringData, poakData === 1) + | |||
data.boosts.speed.getEnchantmentBoost(ringData, poakData === 1) + | |||
data.boosts.speed.getEnchantmentBoost(braceletData, poakData === 1); | |||
// Do the calculation. | |||
var baseXp = task.exp; | |||
var baseSpeed = task.time; | |||
var xpPerTask = baseXp * (1 + clanHouse + personalHouse) * (1 + dailyAd); | |||
var timePerTask = baseSpeed * (1 - enchantment - skillItem - skillCape); | |||
var xpPerHour = xpPerTask / timePerTask * 3600; | |||
var tasksPerHour = 3600 / timePerTask; | |||
// Update the results. | |||
$xpPerTaskResult.text(utils.formatNumber(xpPerTask.toFixed(1))); | |||
$timePerTaskResult.text(timePerTask.toFixed(1) + "s"); | |||
$xpPerHourResult.text(utils.formatNumber(xpPerHour.toFixed(1))); | |||
$tasksPerHourResult.text(tasksPerHour.toFixed(1)); | |||
}); | |||
} | |||
// Initialize | |||
function init() { | |||
var $calculators = $(".calc\\:cooking"); | |||
if (!$calculators.length) return; | |||
utils.debug("Found " + $calculators.length + " cooking calculators."); | |||
$calculators.each(function () { createCalculator($(this)); }); | |||
} | |||
init(); | |||
}); |
Revision as of 19:28, 10 June 2024
$(function () { var CLAN_HOUSES = ["Tent", "Barn", "Windmill", "House", "Manor", "Castle"]; var PERSONAL_HOUSES = ["Cardboard box", "Tent", "Van Down by the River", "Small cabin", "House"]; var SKILL_CAPE = ["None", "Tier 1", "Tier 2", "Tier 3", "Tier 4"]; var ENCHANTMENTS = ["None", "Common", "Rare", "Exceptional"]; var utils = idleClans.util; var data = idleClans.data; function addDropdown($element, $dropdown, title, alignment) { alignment = alignment || "left"; $element.append("<div class='calc-label-" + alignment + "'>" + title + "</div>"); $element.append($dropdown.$element); } function addHeader($element, title) { $element.append("<div class='calc-header'>" + title + "</div>"); } function addResultEntry($element, label, $result) { var $entry = $("<div class='calc-result-entry'></div>"); $entry.append($("<div class='label'><span>" + label + "</span></div>"), $result); var $value = $("<div class='value'></div>"); $value.append($result); $entry.append($value); $element.append($entry); } function addResultSpacer($element) { $element.append("<div class='calc-result-spacer'></div>"); } function getDropdownValue($dropdown) { return $dropdown.getMenu().findSelectedItem().getData(); } function createCalculator($element) { $element.addClass("idle-calculator"); // XP var $clanHouseDropdown = utils.ui.dropdown(utils.tierify(CLAN_HOUSES, "None"), 0); var $personalHouseDropdown = utils.ui.dropdown(utils.tierify(PERSONAL_HOUSES, "None"), 0); var $dailyAdDropdown = utils.ui.dropdown(["None", "30%", "24/7 (10%)"], 0); // Speed var skillingItemOptions = utils.tierify( [ function(i) {return utils.getRefinedName("cooking pan", i)}, 7 ], "None"); var $skillItemDropdown = utils.ui.dropdown(skillingItemOptions, 0); var $skillCapeDropdown = utils.ui.dropdown(SKILL_CAPE, 0); // - Enchantments var $amuletDropdown = utils.ui.dropdown(ENCHANTMENTS, 0); var $earringDropdown = utils.ui.dropdown(ENCHANTMENTS, 0); var $ringDropdown = utils.ui.dropdown(ENCHANTMENTS, 0); var $braceletDropdown = utils.ui.dropdown(ENCHANTMENTS, 0); var $poakDropdown = utils.ui.dropdown(["No", "Yes"], 0); // Task var taskOptions = idleClans.data.tasks.COOKING.map(function (task) { return task.name; }); // Add "Salect task" as the first option. taskOptions.splice(15, 0, {label: "==== Dishes ====", header: true}); taskOptions.splice(11, 0, {label: "==== Meat ====", header: true}); taskOptions.splice(0, 0, {label: "==== Fish ====", header: true}); var $taskDropdown = utils.ui.dropdown(taskOptions, undefined, "S\u0065lect task"); // Button var $calculateButton = utils.ui.buttonInput("Calculate"); // - Disable the button if no task is selected. if ($taskDropdown.getMenu().findSelectedItem() === null) $calculateButton.setDisabled(true); // - Enable the button if a task is selected. $taskDropdown.on("labelChange", function () { $calculateButton.setDisabled(false); }); // Add the elements to the calculator. $element.append("<div class='calc-title'>Cooking Calculator</div>"); var $settings = $("<div class='calc-category'></div>"); // - Xp addHeader($settings, "Upgrades & Boosts"); addDropdown($settings, $clanHouseDropdown, "Clan House"); addDropdown($settings, $personalHouseDropdown, "Personal House"); addDropdown($settings, $dailyAdDropdown, "Daily Ad"); // - Speed addHeader($settings, "Equipment"); addDropdown($settings, $skillItemDropdown, "Skilling Item"); addDropdown($settings, $skillCapeDropdown, "Skill Cape"); // - Enchantments addHeader($settings, "Enchantments"); var $enchantments = $("<div class='calc-enchantments'></div>"); var $enchantmentsContainerL = $("<div class='calc-enchantments-container'></div>"); var $enchantmentsContainerR = $("<div class='calc-enchantments-container'></div>"); $enchantmentsContainerL.append("<div class='calc-label-center'>Amulet</div>", $amuletDropdown.$element); $enchantmentsContainerL.append("<div class='calc-label-center'>Ring</div>", $ringDropdown.$element); $enchantmentsContainerR.append("<div class='calc-label-center'>Earring</div>", $earringDropdown.$element); $enchantmentsContainerR.append("<div class='calc-label-center'>Bracelet</div>", $braceletDropdown.$element); $enchantments.append($enchantmentsContainerL); $enchantments.append($enchantmentsContainerR); $settings.append($enchantments); addDropdown($settings, $poakDropdown, "Potion of Ancient Knowledge", "center") $element.append($settings); // Task var $task = $("<div class='calc-category calc-plain-category' style='margin-top: 0.5rem;margin-bottom: 0.5rem'></div>"); addDropdown($task, $taskDropdown, "Task"); var $buttonDiv = $("<div class='calc-button'></div>"); $buttonDiv.append($calculateButton.$element); $task.append($buttonDiv); $element.append($task); // Result var $results = $("<div class='calc-result'></div>"); var $xpPerTaskResult = $("<span>???</span>"); var $timePerTaskResult = $("<span>???</span>"); var $xpPerHourResult = $("<span>???</span>"); var $tasksPerHourResult = $("<span>???</span>"); addHeader($results, "Result"); addResultSpacer($results); addResultEntry($results, "XP/task", $xpPerTaskResult); addResultEntry($results, "Time/task", $timePerTaskResult); addResultSpacer($results); addResultEntry($results, "XP/hour", $xpPerHourResult); addResultEntry($results, "Tasks/hour", $tasksPerHourResult); addResultSpacer($results); $element.append($results); // Handle button $calculateButton.on("click", function () { // Xp var clanHouseData = getDropdownValue($clanHouseDropdown); var personalHouseData = getDropdownValue($personalHouseDropdown); var dailyAdData = getDropdownValue($dailyAdDropdown); // Speed var skillItemData = getDropdownValue($skillItemDropdown); var skillCapeData = getDropdownValue($skillCapeDropdown); // - Enchantments var amuletData = getDropdownValue($amuletDropdown); var earringData = getDropdownValue($earringDropdown); var ringData = getDropdownValue($ringDropdown); var braceletData = getDropdownValue($braceletDropdown); var poakData = getDropdownValue($poakDropdown); // Task var task = data.tasks.getTask("COOKING", getDropdownValue($taskDropdown)); if (task === null) { mw.error("Invalid task selected."); return; } var maxDailyAdHours = data.boosts.other.DAILY_AD_HOURS * data.boosts.other.DAILY_AD_AMOUNT; var dailyAdBoost = data.boosts.experience.DAILY_AD; // Get the selected values. // - Xp var clanHouse = data.boosts.experience.CLAN_HOUSE[clanHouseData]; var personalHouse = data.boosts.experience.PERSONAL_HOUSE[personalHouseData]; var dailyAd = dailyAdData === 0 ? 0 : // None dailyAdData === 1 ? dailyAdData : // 30% (dailyAdBoost * maxDailyAdHours) / 24; // 24/7 // - Speed var skillItem = data.boosts.speed.SKILL_ITEM[skillItemData]; var skillCape = data.boosts.speed.SKILL_CAPE[skillCapeData]; var enchantment = data.boosts.speed.getEnchantmentBoost(amuletData, poakData === 1) + data.boosts.speed.getEnchantmentBoost(earringData, poakData === 1) + data.boosts.speed.getEnchantmentBoost(ringData, poakData === 1) + data.boosts.speed.getEnchantmentBoost(braceletData, poakData === 1); // Do the calculation. var baseXp = task.exp; var baseSpeed = task.time; var xpPerTask = baseXp * (1 + clanHouse + personalHouse) * (1 + dailyAd); var timePerTask = baseSpeed * (1 - enchantment - skillItem - skillCape); var xpPerHour = xpPerTask / timePerTask * 3600; var tasksPerHour = 3600 / timePerTask; // Update the results. $xpPerTaskResult.text(utils.formatNumber(xpPerTask.toFixed(1))); $timePerTaskResult.text(timePerTask.toFixed(1) + "s"); $xpPerHourResult.text(utils.formatNumber(xpPerHour.toFixed(1))); $tasksPerHourResult.text(tasksPerHour.toFixed(1)); }); } // Initialize function init() { var $calculators = $(".calc\\:cooking"); if (!$calculators.length) return; utils.debug("Found " + $calculators.length + " cooking calculators."); $calculators.each(function () { createCalculator($(this)); }); } init(); });