MediaWiki:Gadget-calc-skillingparty.js: Difference between revisions
From Idle Clans wiki
m (added event listener for checkbox and fixed gatherers calc) Tag: Reverted |
mNo edit summary Tag: Manual revert |
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(12 intermediate revisions by the same user not shown) | |||
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// Task time with boost column | // Task time with boost column | ||
function getTaskTimeWithBoost() { | function getTaskTimeWithBoost() { | ||
var lastSkill = ""; // Store the last seen skill | |||
$("tr").each(function () { | |||
var skillCell = $(this).find("td:first"); // First column might contain the skill | |||
// If this row has a skill name, update lastSkill | |||
if (skillCell.text().trim() !== "") { | |||
lastSkill = skillCell.text().trim(); | |||
} | |||
// Apply task time adjustments to all rows | |||
$(this).find(".modified-time").each(function () { | |||
var time = parseFloat($(this).attr("data-time")) / 100; // Convert ms to seconds | |||
var sliderValue = parseFloat($("#time-slider").val()) / 100; | |||
var actionTimeWithSkillSpeed = time * (1 - sliderValue); | |||
// Apply 5% faster time if Gatherers is checked and the skill is a gathering skill | |||
if ($("#gatherers-upgrade").is(":checked") && isGatherersSkill(lastSkill)) { | |||
actionTimeWithSkillSpeed *= 0.95; | |||
} | |||
$(this).text(actionTimeWithSkillSpeed.toFixed(2)); | |||
}); | |||
}); | |||
} | } | ||
Line 102: | Line 114: | ||
// Append checkbox below slider | // Append checkbox below slider | ||
$(".mw-slider-md") | $(".mw-slider-md").append("<br>").append($('<label>').append(gatherersCheckbox).append(" Gatherers Upgrade")); | ||
// Initial calculation after load | // Initial calculation after load | ||
Line 118: | Line 127: | ||
applyChancePerDayChanges(); | applyChancePerDayChanges(); | ||
applyAverageHoursChanges(); | applyAverageHoursChanges(); | ||
}); | |||
// Reapply updates after sorting happens | |||
$(document).on("sortEnd", function () { | |||
getTaskTimeWithBoost(); | |||
applyChancePerDayChanges(); | |||
applyAverageHoursChanges(); | |||
}); | }); | ||
Latest revision as of 05:16, 23 February 2025
mw.loader.using(["jquery"], function () { $(document).ready(function () { // Create the Gatherers Upgrade Checkbox var gatherersCheckbox = $('<input type="checkbox" id="gatherers-upgrade">'); var gatherersLabel = $( '<label for="gatherers-upgrade"> Gatherers Upgrade</label><br>' ); // Create the slider var slider = $( '<input type="range" min="0" max="80" value="0" id="time-slider">' ); var sliderLabel = $( '<p>Adjust skilling speed: <span id="slider-value">0</span>%</p>' ); // Ticket chancing formula calculation function calculateChancePerAction(levelRequirement) { return 1.2 * 0.000005 * ((levelRequirement / 10) * 1.033); } // Function to determine if the skill qualifies for the Gatherers boost function isGatherersSkill(skill) { return ["Fishing", "Mining", "Woodcutting", "Foraging"].includes(skill); } // Task time with boost column function getTaskTimeWithBoost() { var lastSkill = ""; // Store the last seen skill $("tr").each(function () { var skillCell = $(this).find("td:first"); // First column might contain the skill // If this row has a skill name, update lastSkill if (skillCell.text().trim() !== "") { lastSkill = skillCell.text().trim(); } // Apply task time adjustments to all rows $(this).find(".modified-time").each(function () { var time = parseFloat($(this).attr("data-time")) / 100; // Convert ms to seconds var sliderValue = parseFloat($("#time-slider").val()) / 100; var actionTimeWithSkillSpeed = time * (1 - sliderValue); // Apply 5% faster time if Gatherers is checked and the skill is a gathering skill if ($("#gatherers-upgrade").is(":checked") && isGatherersSkill(lastSkill)) { actionTimeWithSkillSpeed *= 0.95; } $(this).text(actionTimeWithSkillSpeed.toFixed(2)); }); }); } // Average hours Column function applyAverageHoursChanges() { $(".average-hours").each(function () { var levelRequirement = $(this).data("level"); var time = $(this).data("time") / 100; var decimalChance = calculateChancePerAction(levelRequirement); var sliderValue = slider.val() / 100; var actionTimeWithSkillSpeed = time * (1 - sliderValue); // Apply 5% faster time if Gatherers is checked and skill qualifies var skill = $(this).closest("tr").find("td:first").text().trim(); if ($("#gatherers-upgrade").is(":checked") && isGatherersSkill(skill)) { actionTimeWithSkillSpeed *= 0.95; } var averageActionsPerTicket = 1 / decimalChance; var averageTimeSpentPerTicket = averageActionsPerTicket * actionTimeWithSkillSpeed; var averageHours = averageTimeSpentPerTicket / 3600; $(this).text(averageHours.toFixed(2)); }); } // Chance per action Column function applyChancePerActionChanges() { $(".chance-per-action").each(function () { var levelRequirement = $(this).data("level"); var decimalChance = calculateChancePerAction(levelRequirement); var averageActionsPerTicket = 1 / decimalChance; var textChance = "1 in " + Math.ceil(averageActionsPerTicket).toLocaleString(); $(this).text(textChance); }); } // Chance for at least 1 ticket per day Column function applyChancePerDayChanges() { $(".chance-per-day").each(function () { var levelRequirement = $(this).data("level"); var time = $(this).data("time") / 100; var decimalChance = calculateChancePerAction(levelRequirement); var sliderValue = slider.val() / 100; var actionTimeWithSkillSpeed = time * (1 - sliderValue); // Apply 5% faster time if Gatherers is checked and skill qualifies var skill = $(this).closest("tr").find("td:first").text().trim(); if ($("#gatherers-upgrade").is(":checked") && isGatherersSkill(skill)) { actionTimeWithSkillSpeed *= 0.95; } var actionsPerDay = (24 * 3600) / actionTimeWithSkillSpeed; var failureChance = 1 - decimalChance; var consecutiveFailureChance = Math.pow(failureChance, actionsPerDay); var successChance = 1 - consecutiveFailureChance; var successPercentage = (successChance * 100).toFixed(2); $(this).text(successPercentage + "%"); }); } // Append slider to the page $(".mw-slider-md").append(sliderLabel).append(slider); // Append checkbox below slider $(".mw-slider-md").append("<br>").append($('<label>').append(gatherersCheckbox).append(" Gatherers Upgrade")); // Initial calculation after load getTaskTimeWithBoost(); applyChancePerActionChanges(); applyChancePerDayChanges(); applyAverageHoursChanges(); // Update the table values when the slider or checkbox changes $(document).on("change", "#gatherers-upgrade", function () { getTaskTimeWithBoost(); applyChancePerDayChanges(); applyAverageHoursChanges(); }); // Reapply updates after sorting happens $(document).on("sortEnd", function () { getTaskTimeWithBoost(); applyChancePerDayChanges(); applyAverageHoursChanges(); }); // Update the table values when the slider is moved slider.on("input", function () { var sliderValue = $(this).val(); $("#slider-value").text(sliderValue); getTaskTimeWithBoost(); applyChancePerDayChanges(); applyAverageHoursChanges(); }); }); });