MediaWiki:Gadget-calc-skillingparty.js: Difference between revisions

From Idle Clans wiki
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Tag: Reverted
m (add checkbox for gatherers upgrade)
Tag: Reverted
Line 1: Line 1:
mw.loader.using(['jquery'], function() {
mw.loader.using(["jquery"], function () {
    $(document).ready(function() {
  $(document).ready(function () {
        // Create the slider
    // Create the Gatherers Upgrade Checkbox
        var slider = $('<input type="range" min="0" max="80" value="0" id="time-slider">');
    var gatherersCheckbox = $('<input type="checkbox" id="gatherers-upgrade">');
        var sliderLabel = $('<p>Adjust skilling speed: <span id="slider-value">0</span>%</p>');
    var gatherersLabel = $('<label for="gatherers-upgrade"> Gatherers Upgrade</label><br>');


        // Ticket chancing formula calculation
    // Create the slider
        function calculateChancePerAction(levelRequirement)
    var slider = $(
        {
      '<input type="range" min="0" max="80" value="0" id="time-slider">'
            return 1.2 * 0.000005 * ((levelRequirement / 10) * 1.033);
    );
    var sliderLabel = $(
      '<p>Adjust skilling speed: <span id="slider-value">0</span>%</p>'
    );
 
    // Ticket chancing formula calculation
    function calculateChancePerAction(levelRequirement) {
      return 1.2 * 0.000005 * ((levelRequirement / 10) * 1.033);
    }
 
    // Function to determine if the skill qualifies for the Gatherers boost
    function isGatherersSkill(skill) {
        return ["Fishing", "Mining", "Woodcutting", "Foraging"].includes(skill);
    }
 
    // Task time with boost column
    function getTaskTimeWithBoost() {
      $(".modified-time").each(function () {
        var time = $(this).data("time") / 100;
        var sliderValue = slider.val() / 100;
        var actionTimeWithSkillSpeed = time * (1 - sliderValue);
 
        // Apply 5% faster time if Gatherers is checked and skill qualifies
        var skill = $(this).closest("tr").find("td:first").text().trim();
        if ($("#gatherers-upgrade").is(":checked") && isGatherersSkill(skill)) {
            actionTimeWithSkillSpeed *= 0.95;
         }
         }
        $(this).text(actionTimeWithSkillSpeed.toFixed(2));
      });
    }


        // Task time with boost column
    // Average hours Column
        function getTaskTimeWithBoost()
    function applyAverageHoursChanges() {
        {
      $(".average-hours").each(function () {
            $(".modified-time").each(function() {
        var levelRequirement = $(this).data("level");
                var time = $(this).data("time") / 100;
        var time = $(this).data("time") / 100;
                var actionTimeWithSkillSpeed = time * (1 - slider.val() / 100)
        var decimalChance = calculateChancePerAction(levelRequirement);
                $(this).text(actionTimeWithSkillSpeed.toFixed(2));
        var sliderValue = slider.val() / 100;
             });
        var actionTimeWithSkillSpeed = time * (1 - sliderValue);
 
        // Apply 5% faster time if Gatherers is checked and skill qualifies
        var skill = $(this).closest("tr").find("td:first").text().trim();
        if ($("#gatherers-upgrade").is(":checked") && isGatherersSkill(skill)) {
             actionTimeWithSkillSpeed *= 0.95;
         }
         }
        var averageActionsPerTicket = 1 / decimalChance;
        var averageTimeSpentPerTicket =
          averageActionsPerTicket * actionTimeWithSkillSpeed;
        var averageHours = averageTimeSpentPerTicket / 3600;
        $(this).text(averageHours.toFixed(2));
      });
    }


        // Average hours Column
    // Chance per action Column
         function applyAverageHoursChanges()
    function applyChancePerActionChanges() {
         {
      $(".chance-per-action").each(function () {
            $(".average-hours").each(function() {
        var levelRequirement = $(this).data("level");
                var levelRequirement = $(this).data("level");
        var decimalChance = calculateChancePerAction(levelRequirement);
                var time = $(this).data("time") / 100;
        var averageActionsPerTicket = 1 / decimalChance;
                var decimalChance = calculateChancePerAction(levelRequirement);
         var textChance =
                var actionTimeWithSkillSpeed = time * (1 - slider.val() / 100)
          "1 in " + Math.ceil(averageActionsPerTicket).toLocaleString();
                var averageActionsPerTicket = 1 / decimalChance;
         $(this).text(textChance);
                var averageTimeSpentPerTicket = averageActionsPerTicket * actionTimeWithSkillSpeed;
      });
                var averageHours = averageTimeSpentPerTicket / 3600 ;
    }
                $(this).text(averageHours.toFixed(2));
 
             });
    // Chance for at least 1 ticket per day Column
    function applyChancePerDayChanges() {
      $(".chance-per-day").each(function () {
        var levelRequirement = $(this).data("level");
        var time = $(this).data("time") / 100;
        var decimalChance = calculateChancePerAction(levelRequirement);
        var sliderValue = slider.val() / 100;
        var actionTimeWithSkillSpeed = time * (1 - sliderValue);
 
        // Apply 5% faster time if Gatherers is checked and skill qualifies
        var skill = $(this).closest("tr").find("td:first").text().trim();
        if ($("#gatherers-upgrade").is(":checked") && isGatherersSkill(skill)) {
             actionTimeWithSkillSpeed *= 0.95;
         }
         }
        var actionsPerDay = (24 * 3600) / actionTimeWithSkillSpeed;
        var failureChance = 1 - decimalChance;
        var consecutiveFailureChance = Math.pow(failureChance, actionsPerDay);
        var successChance = 1 - consecutiveFailureChance;
        var successPercentage = (successChance * 100).toFixed(2);
        $(this).text(successPercentage + "%");
      });
    }


        // Chance per action Column
    // Append elements above the table
        function applyChancePerActionChanges()
    $(".mw-slider-md").before(gatherersCheckbox).before(gatherersLabel);
        {
 
            $(".chance-per-action").each(function() {
    // Append slider to the page
                var levelRequirement = $(this).data("level");
    $(".mw-slider-md").append(sliderLabel).append(slider);
                var decimalChance = calculateChancePerAction(levelRequirement);
                var averageActionsPerTicket = 1 / decimalChance;
                var textChance = "1 in " + Math.ceil(averageActionsPerTicket).toLocaleString();
                $(this).text(textChance);
            });
        }


        // Chance for at least 1 ticket per day Column
    // Initial calculation after load
        function applyChancePerDayChanges()
    getTaskTimeWithBoost();
        {
    applyChancePerActionChanges();
            $(".chance-per-day").each(function() {
    applyChancePerDayChanges();
                var levelRequirement = $(this).data("level");
    applyAverageHoursChanges();
                var time = $(this).data("time") / 100;
                var decimalChance = calculateChancePerAction(levelRequirement);
                var actionTimeWithSkillSpeed = time * (1 - slider.val() / 100)
                var actionsPerDay = 24 * 3600 / actionTimeWithSkillSpeed;
                var failureChance = 1 - decimalChance;
                var consecutiveFailureChance = Math.pow(failureChance, actionsPerDay);
                var successChance = 1 - consecutiveFailureChance;
                var successPercentage = (successChance * 100).toFixed(2);
                $(this).text(successPercentage + "%");
            });
        }
       
        // Append slider to the page
        $(".mw-slider-md").append(sliderLabel).append(slider);


        // Initial calculation after load
    // Update the table values when the slider or checkbox changes
    $("#gatherers-upgrade").on("change", function () {
         getTaskTimeWithBoost();
         getTaskTimeWithBoost();
        applyChancePerActionChanges();
         applyChancePerDayChanges();
         applyChancePerDayChanges();
         applyAverageHoursChanges();
         applyAverageHoursChanges();
    });


        // Update the table values when the slider is moved
    // Update the table values when the slider is moved
        slider.on("input", function() {
    slider.on("input", function () {
            var sliderValue = $(this).val();
      var sliderValue = $(this).val();
            $("#slider-value").text(sliderValue);
      $("#slider-value").text(sliderValue);


            getTaskTimeWithBoost();
      getTaskTimeWithBoost();
            applyChancePerDayChanges();
      applyChancePerDayChanges();
            applyAverageHoursChanges();
      applyAverageHoursChanges();
        });
     });
     });
  });
});
});

Revision as of 08:10, 21 February 2025

mw.loader.using(["jquery"], function () {
  $(document).ready(function () {
    // Create the Gatherers Upgrade Checkbox
    var gatherersCheckbox = $('<input type="checkbox" id="gatherers-upgrade">');
    var gatherersLabel = $('<label for="gatherers-upgrade"> Gatherers Upgrade</label><br>');

    // Create the slider
    var slider = $(
      '<input type="range" min="0" max="80" value="0" id="time-slider">'
    );
    var sliderLabel = $(
      '<p>Adjust skilling speed: <span id="slider-value">0</span>%</p>'
    );

    // Ticket chancing formula calculation
    function calculateChancePerAction(levelRequirement) {
      return 1.2 * 0.000005 * ((levelRequirement / 10) * 1.033);
    }

    // Function to determine if the skill qualifies for the Gatherers boost
    function isGatherersSkill(skill) {
        return ["Fishing", "Mining", "Woodcutting", "Foraging"].includes(skill);
    }

    // Task time with boost column
    function getTaskTimeWithBoost() {
      $(".modified-time").each(function () {
        var time = $(this).data("time") / 100;
        var sliderValue = slider.val() / 100;
        var actionTimeWithSkillSpeed = time * (1 - sliderValue);

        // Apply 5% faster time if Gatherers is checked and skill qualifies
        var skill = $(this).closest("tr").find("td:first").text().trim();
        if ($("#gatherers-upgrade").is(":checked") && isGatherersSkill(skill)) {
            actionTimeWithSkillSpeed *= 0.95;
        }
        $(this).text(actionTimeWithSkillSpeed.toFixed(2));
      });
    }

    // Average hours Column
    function applyAverageHoursChanges() {
      $(".average-hours").each(function () {
        var levelRequirement = $(this).data("level");
        var time = $(this).data("time") / 100;
        var decimalChance = calculateChancePerAction(levelRequirement);
        var sliderValue = slider.val() / 100;
        var actionTimeWithSkillSpeed = time * (1 - sliderValue);

        // Apply 5% faster time if Gatherers is checked and skill qualifies
        var skill = $(this).closest("tr").find("td:first").text().trim();
        if ($("#gatherers-upgrade").is(":checked") && isGatherersSkill(skill)) {
            actionTimeWithSkillSpeed *= 0.95;
        }
        var averageActionsPerTicket = 1 / decimalChance;
        var averageTimeSpentPerTicket =
          averageActionsPerTicket * actionTimeWithSkillSpeed;
        var averageHours = averageTimeSpentPerTicket / 3600;
        $(this).text(averageHours.toFixed(2));
      });
    }

    // Chance per action Column
    function applyChancePerActionChanges() {
      $(".chance-per-action").each(function () {
        var levelRequirement = $(this).data("level");
        var decimalChance = calculateChancePerAction(levelRequirement);
        var averageActionsPerTicket = 1 / decimalChance;
        var textChance =
          "1 in " + Math.ceil(averageActionsPerTicket).toLocaleString();
        $(this).text(textChance);
      });
    }

    // Chance for at least 1 ticket per day Column
    function applyChancePerDayChanges() {
      $(".chance-per-day").each(function () {
        var levelRequirement = $(this).data("level");
        var time = $(this).data("time") / 100;
        var decimalChance = calculateChancePerAction(levelRequirement);
        var sliderValue = slider.val() / 100;
        var actionTimeWithSkillSpeed = time * (1 - sliderValue);

        // Apply 5% faster time if Gatherers is checked and skill qualifies
        var skill = $(this).closest("tr").find("td:first").text().trim();
        if ($("#gatherers-upgrade").is(":checked") && isGatherersSkill(skill)) {
            actionTimeWithSkillSpeed *= 0.95;
        }
        var actionsPerDay = (24 * 3600) / actionTimeWithSkillSpeed;
        var failureChance = 1 - decimalChance;
        var consecutiveFailureChance = Math.pow(failureChance, actionsPerDay);
        var successChance = 1 - consecutiveFailureChance;
        var successPercentage = (successChance * 100).toFixed(2);
        $(this).text(successPercentage + "%");
      });
    }

    // Append elements above the table
    $(".mw-slider-md").before(gatherersCheckbox).before(gatherersLabel);

    // Append slider to the page
    $(".mw-slider-md").append(sliderLabel).append(slider);

    // Initial calculation after load
    getTaskTimeWithBoost();
    applyChancePerActionChanges();
    applyChancePerDayChanges();
    applyAverageHoursChanges();

    // Update the table values when the slider or checkbox changes
    $("#gatherers-upgrade").on("change", function () {
        getTaskTimeWithBoost();
        applyChancePerDayChanges();
        applyAverageHoursChanges();
    });

    // Update the table values when the slider is moved
    slider.on("input", function () {
      var sliderValue = $(this).val();
      $("#slider-value").text(sliderValue);

      getTaskTimeWithBoost();
      applyChancePerDayChanges();
      applyAverageHoursChanges();
    });
  });
});