User:XTCarnage: Difference between revisions

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🤓
🤓
<div class="mw-slider-md"></div>
hehe
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+Skill Ticket Chancing <div class="mw-slider-md"></div>qwe
|-
!Skill
! Task !! Level Requirement !! Base Time (s) !! Chance per action !! Chance to get at least 1 ticket per day !! Average hours before ticket
|-
| rowspan="11" |{{Skill|Fishing}}
| Raw piranha || 1 || 5.25 || <span class="chance-per-action" data-level="1">0</span> || <span class="chance-per-day" data-level="1" data-time="525">0</span> || <span class="average-hours" data-level="1" data-time="525">0</span>
|-
| Raw perch || 10 || 7.5 || <span class="chance-per-action" data-level="10">0</span> || <span class="chance-per-day" data-level="10" data-time="750">0</span> || <span class="average-hours" data-level="10" data-time="750">0</span>
|-
| Raw mackerel || 15 || 9.0 || <span class="chance-per-action" data-level="15">0</span> || <span class="chance-per-day" data-level="15" data-time="900">0</span> || <span class="average-hours" data-level="15" data-time="900">0</span>
|-
| Raw cod || 20 || 12.0 || <span class="chance-per-action" data-level="20">0</span> || <span class="chance-per-day" data-level="20" data-time="1200">0</span> || <span class="average-hours" data-level="20" data-time="1200">0</span>
|-
| Raw trout || 25 || 9.0 || <span class="chance-per-action" data-level="25">0</span> || <span class="chance-per-day" data-level="25" data-time="900">0</span> || <span class="average-hours" data-level="25" data-time="900">0</span>
|-
| Raw salmon || 30 || 13.5 || <span class="chance-per-action" data-level="30">0</span> || <span class="chance-per-day" data-level="30" data-time="1350">0</span> || <span class="average-hours" data-level="30" data-time="1350">0</span>
|-
| Raw carp || 40 || 9.5 || <span class="chance-per-action" data-level="40">0</span> || <span class="chance-per-day" data-level="40" data-time="950">0</span> || <span class="average-hours" data-level="40" data-time="950">0</span>
|-
| Raw zander || 50 || 15.0 || <span class="chance-per-action" data-level="50">0</span> || <span class="chance-per-day" data-level="50" data-time="1500">0</span> || <span class="average-hours" data-level="50" data-time="1500">0</span>
|-
| Raw pufferfish || 60 || 18.75 || <span class="chance-per-action" data-level="60">0</span> || <span class="chance-per-day" data-level="60" data-time="1875">0</span> || <span class="average-hours" data-level="60" data-time="1875">0</span>
|-
| Raw anglerfish || 80 || 30.0 || <span class="chance-per-action" data-level="80">0</span> || <span class="chance-per-day" data-level="80" data-time="3000">0</span> || <span class="average-hours" data-level="80" data-time="3000">0</span>
|-
| Raw tuna || 90 || 45.0 || <span class="chance-per-action" data-level="90">0</span> || <span class="chance-per-day" data-level="90" data-time="4500">0</span> || <span class="average-hours" data-level="90" data-time="4500">0</span>
|-
| rowspan="10" |{{Skill|Woodcutting}}
| Spruce log || 1 || 3.0 || <span class="chance-per-action" data-level="1">0</span> || <span class="chance-per-day" data-level="1" data-time="300">0</span> || <span class="average-hours" data-level="1" data-time="300">0</span>
|-
| Pine log || 10 || 5.0 || <span class="chance-per-action" data-level="10">0</span> || <span class="chance-per-day" data-level="10" data-time="500">0</span> || <span class="average-hours" data-level="10" data-time="500">0</span>
|-
| Oak log || 20 || 6.0 || <span class="chance-per-action" data-level="20">0</span> || <span class="chance-per-day" data-level="20" data-time="600">0</span> || <span class="average-hours" data-level="20" data-time="600">0</span>
|-
| Maple log || 30 || 6.5 || <span class="chance-per-action" data-level="30">0</span> || <span class="chance-per-day" data-level="30" data-time="650">0</span> || <span class="average-hours" data-level="30" data-time="650">0</span>
|-
| Teak log || 40 || 8.0 || <span class="chance-per-action" data-level="40">0</span> || <span class="chance-per-day" data-level="40" data-time="800">0</span> || <span class="average-hours" data-level="40" data-time="800">0</span>
|-
| Chestnut log || 50 || 10.0 || <span class="chance-per-action" data-level="50">0</span> || <span class="chance-per-day" data-level="50" data-time="1000">0</span> || <span class="average-hours" data-level="50" data-time="1000">0</span>
|-
| Mahogany log || 60 || 12.5 || <span class="chance-per-action" data-level="60">0</span> || <span class="chance-per-day" data-level="60" data-time="1250">0</span> || <span class="average-hours" data-level="60" data-time="1250">0</span>
|-
| Yew log || 70 || 15.0 || <span class="chance-per-action" data-level="70">0</span> || <span class="chance-per-day" data-level="70" data-time="1500">0</span> || <span class="average-hours" data-level="70" data-time="1500">0</span>
|-
| Redwood log || 80 || 17.5 || <span class="chance-per-action" data-level="80">0</span> || <span class="chance-per-day" data-level="80" data-time="1750">0</span> || <span class="average-hours" data-level="80" data-time="1750">0</span>
|-
| Magical log || 90 || 20.0 || <span class="chance-per-action" data-level="90">0</span> || <span class="chance-per-day" data-level="90" data-time="2000">0</span> || <span class="average-hours" data-level="90" data-time="2000">0</span>
|-
| rowspan="10" |{{Skill|Mining}}
| Copper ore || 1 || 3.0 || <span class="chance-per-action" data-level="1">0</span> || <span class="chance-per-day" data-level="1" data-time="300">0</span> || <span class="average-hours" data-level="1" data-time="300">0</span>
|-
| Tin ore || 1 || 3.0 || <span class="chance-per-action" data-level="1">0</span> || <span class="chance-per-day" data-level="1" data-time="300">0</span> || <span class="average-hours" data-level="1" data-time="300">0</span>
|-
| Iron ore || 15 || 4.5 || <span class="chance-per-action" data-level="15">0</span> || <span class="chance-per-day" data-level="15" data-time="450">0</span> || <span class="average-hours" data-level="15" data-time="450">0</span>
|-
| Silver ore || 25 || 6.0 || <span class="chance-per-action" data-level="25">0</span> || <span class="chance-per-day" data-level="25" data-time="600">0</span> || <span class="average-hours" data-level="25" data-time="600">0</span>
|-
| Coal ore || 30 || 7.5 || <span class="chance-per-action" data-level="30">0</span> || <span class="chance-per-day" data-level="30" data-time="750">0</span> || <span class="average-hours" data-level="30" data-time="750">0</span>
|-
| Gold ore || 45 || 21.0 || <span class="chance-per-action" data-level="45">0</span> || <span class="chance-per-day" data-level="45" data-time="2100">0</span> || <span class="average-hours" data-level="45" data-time="2100">0</span>
|-
| Platinum ore || 55 || 18.0 || <span class="chance-per-action" data-level="55">0</span> || <span class="chance-per-day" data-level="55" data-time="1800">0</span> || <span class="average-hours" data-level="55" data-time="1800">0</span>
|-
| Meteorite ore || 70 || 26.0 || <span class="chance-per-action" data-level="70">0</span> || <span class="chance-per-day" data-level="70" data-time="2600">0</span> || <span class="average-hours" data-level="70" data-time="2600">0</span>
|-
| Diamond ore || 75 || 29.5 || <span class="chance-per-action" data-level="75">0</span> || <span class="chance-per-day" data-level="75" data-time="2950">0</span> || <span class="average-hours" data-level="75" data-time="2950">0</span>
|-
| Titanium ore || 85 || 35.0 || <span class="chance-per-action" data-level="85">0</span> || <span class="chance-per-day" data-level="85" data-time="3500">0</span> || <span class="average-hours" data-level="85" data-time="3500">0</span>
|-
| rowspan="9" |{{Skill|Foraging}}
| Nettle || 1 || 6.0 || <span class="chance-per-action" data-level="1">0</span> || <span class="chance-per-day" data-level="1" data-time="600">0</span> || <span class="average-hours" data-level="1" data-time="600">0</span>
|-
| Kiwi fruit || 10 || 7.0 || <span class="chance-per-action" data-level="10">0</span> || <span class="chance-per-day" data-level="10" data-time="700">0</span> || <span class="average-hours" data-level="10" data-time="700">0</span>
|-
| Onion || 20 || 7.5 || <span class="chance-per-action" data-level="20">0</span> || <span class="chance-per-day" data-level="20" data-time="750">0</span> || <span class="average-hours" data-level="20" data-time="750">0</span>
|-
| Magical flax || 30 || 8.0 || <span class="chance-per-action" data-level="30">0</span> || <span class="chance-per-day" data-level="30" data-time="800">0</span> || <span class="average-hours" data-level="30" data-time="800">0</span>
|-
| Blueberry || 40 || 8.0 || <span class="chance-per-action" data-level="40">0</span> || <span class="chance-per-day" data-level="40" data-time="800">0</span> || <span class="average-hours" data-level="40" data-time="800">0</span>
|-
| Enchanted flax || 55 || 8.5 || <span class="chance-per-action" data-level="55">0</span> || <span class="chance-per-day" data-level="55" data-time="850">0</span> || <span class="average-hours" data-level="55" data-time="850">0</span>
|-
| Porcini || 70 || 9.0 || <span class="chance-per-action" data-level="70">0</span> || <span class="chance-per-day" data-level="70" data-time="900">0</span> || <span class="average-hours" data-level="70" data-time="900">0</span>
|-
| Cursed flax || 80 || 10.0 || <span class="chance-per-action" data-level="80">0</span> || <span class="chance-per-day" data-level="80" data-time="1000">0</span> || <span class="average-hours" data-level="80" data-time="1000">0</span>
|-
| Seaweed || 90 || 12.5 || <span class="chance-per-action" data-level="90">0</span> || <span class="chance-per-day" data-level="90" data-time="1250">0</span> || <span class="average-hours" data-level="90" data-time="1250">0</span>
|-
| rowspan="22" |{{Skill|Cooking}}
| Meat burger || 25 || 4.0 || <span class="chance-per-action" data-level="25">0</span> || <span class="chance-per-day" data-level="25" data-time="400">0</span> || <span class="average-hours" data-level="25" data-time="400">0</span>
|-
| Cod soup || 40 || 5.5 || <span class="chance-per-action" data-level="40">0</span> || <span class="chance-per-day" data-level="40" data-time="550">0</span> || <span class="average-hours" data-level="40" data-time="550">0</span>
|-
| Blueberry pie || 50 || 6.0 || <span class="chance-per-action" data-level="50">0</span> || <span class="chance-per-day" data-level="50" data-time="600">0</span> || <span class="average-hours" data-level="50" data-time="600">0</span>
|-
| Salmon salad || 60 || 7.0 || <span class="chance-per-action" data-level="60">0</span> || <span class="chance-per-day" data-level="60" data-time="700">0</span> || <span class="average-hours" data-level="60" data-time="700">0</span>
|-
| Porcini soup || 70 || 8.0 || <span class="chance-per-action" data-level="70">0</span> || <span class="chance-per-day" data-level="70" data-time="800">0</span> || <span class="average-hours" data-level="70" data-time="800">0</span>
|-
| Beef stew || 80 || 9.0 || <span class="chance-per-action" data-level="80">0</span> || <span class="chance-per-day" data-level="80" data-time="900">0</span> || <span class="average-hours" data-level="80" data-time="900">0</span>
|-
| Power pizza || 95 || 10.0 || <span class="chance-per-action" data-level="95">0</span> || <span class="chance-per-day" data-level="95" data-time="1000">0</span> || <span class="average-hours" data-level="95" data-time="1000">0</span>
|-
| Cooked meat || 10 || 2.5 || <span class="chance-per-action" data-level="10">0</span> || <span class="chance-per-day" data-level="10" data-time="250">0</span> || <span class="average-hours" data-level="10" data-time="250">0</span>
|-
| Cooked giant meat || 30 || 4.0 || <span class="chance-per-action" data-level="30">0</span> || <span class="chance-per-day" data-level="30" data-time="400">0</span> || <span class="average-hours" data-level="30" data-time="400">0</span>
|-
| Cooked quality meat || 60 || 6.0 || <span class="chance-per-action" data-level="60">0</span> || <span class="chance-per-day" data-level="60" data-time="600">0</span> || <span class="average-hours" data-level="60" data-time="600">0</span>
|-
| Cooked superior meat || 90 || 10.0 || <span class="chance-per-action" data-level="90">0</span> || <span class="chance-per-day" data-level="90" data-time="1000">0</span> || <span class="average-hours" data-level="90" data-time="1000">0</span>
|-
| Cooked piranha || 1 || 3.0 || <span class="chance-per-action" data-level="1">0</span> || <span class="chance-per-day" data-level="1" data-time="300">0</span> || <span class="average-hours" data-level="1" data-time="300">0</span>
|-
| Cooked perch || 10 || 3.5 || <span class="chance-per-action" data-level="10">0</span> || <span class="chance-per-day" data-level="10" data-time="350">0</span> || <span class="average-hours" data-level="10" data-time="350">0</span>
|-
| Cooked mackerel || 15 || 4.0 || <span class="chance-per-action" data-level="15">0</span> || <span class="chance-per-day" data-level="15" data-time="400">0</span> || <span class="average-hours" data-level="15" data-time="400">0</span>
|-
| Cooked cod || 20 || 4.5 || <span class="chance-per-action" data-level="20">0</span> || <span class="chance-per-day" data-level="20" data-time="450">0</span> || <span class="average-hours" data-level="20" data-time="450">0</span>
|-
| Cooked trout || 25 || 5.0 || <span class="chance-per-action" data-level="25">0</span> || <span class="chance-per-day" data-level="25" data-time="500">0</span> || <span class="average-hours" data-level="25" data-time="500">0</span>
|-
| Cooked salmon || 30 || 6.0 || <span class="chance-per-action" data-level="30">0</span> || <span class="chance-per-day" data-level="30" data-time="600">0</span> || <span class="average-hours" data-level="30" data-time="600">0</span>
|-
| Cooked carp || 40 || 7.5 || <span class="chance-per-action" data-level="40">0</span> || <span class="chance-per-day" data-level="40" data-time="750">0</span> || <span class="average-hours" data-level="40" data-time="750">0</span>
|-
| Cooked zander || 50 || 10.0 || <span class="chance-per-action" data-level="50">0</span> || <span class="chance-per-day" data-level="50" data-time="1000">0</span> || <span class="average-hours" data-level="50" data-time="1000">0</span>
|-
| Cooked pufferfish || 60 || 12.5 || <span class="chance-per-action" data-level="60">0</span> || <span class="chance-per-day" data-level="60" data-time="1250">0</span> || <span class="average-hours" data-level="60" data-time="1250">0</span>
|-
| Cooked anglerfish || 70 || 17.5 || <span class="chance-per-action" data-level="70">0</span> || <span class="chance-per-day" data-level="70" data-time="1750">0</span> || <span class="average-hours" data-level="70" data-time="1750">0</span>
|-
| Cooked tuna || 85 || 26.25 || <span class="chance-per-action" data-level="85">0</span> || <span class="chance-per-day" data-level="85" data-time="2625">0</span> || <span class="average-hours" data-level="85" data-time="2625">0</span>
|-
| rowspan="10" |{{Skill|Carpentry}}
| Spruce Plank || 1 || 9.0 || <span class="chance-per-action" data-level="1">0</span> || <span class="chance-per-day" data-level="1" data-time="900">0</span> || <span class="average-hours" data-level="1" data-time="900">0</span>
|-
| Pine Plank || 10 || 9.0 || <span class="chance-per-action" data-level="10">0</span> || <span class="chance-per-day" data-level="10" data-time="900">0</span> || <span class="average-hours" data-level="10" data-time="900">0</span>
|-
| Oak Plank || 20 || 9.0 || <span class="chance-per-action" data-level="20">0</span> || <span class="chance-per-day" data-level="20" data-time="900">0</span> || <span class="average-hours" data-level="20" data-time="900">0</span>
|-
| Maple Plank || 30 || 9.0 || <span class="chance-per-action" data-level="30">0</span> || <span class="chance-per-day" data-level="30" data-time="900">0</span> || <span class="average-hours" data-level="30" data-time="900">0</span>
|-
| Teak Plank || 40 || 9.0 || <span class="chance-per-action" data-level="40">0</span> || <span class="chance-per-day" data-level="40" data-time="900">0</span> || <span class="average-hours" data-level="40" data-time="900">0</span>
|-
| Chestnut Plank || 50 || 9.0 || <span class="chance-per-action" data-level="50">0</span> || <span class="chance-per-day" data-level="50" data-time="900">0</span> || <span class="average-hours" data-level="50" data-time="900">0</span>
|-
| Mahogany Plank || 60 || 9.0 || <span class="chance-per-action" data-level="60">0</span> || <span class="chance-per-day" data-level="60" data-time="900">0</span> || <span class="average-hours" data-level="60" data-time="900">0</span>
|-
| Yew Plank || 70 || 9.0 || <span class="chance-per-action" data-level="70">0</span> || <span class="chance-per-day" data-level="70" data-time="900">0</span> || <span class="average-hours" data-level="70" data-time="900">0</span>
|-
| Redwood Plank || 80 || 12.0 || <span class="chance-per-action" data-level="80">0</span> || <span class="chance-per-day" data-level="80" data-time="1200">0</span> || <span class="average-hours" data-level="80" data-time="1200">0</span>
|-
| Magical Plank || 90 || 15.0 || <span class="chance-per-action" data-level="90">0</span> || <span class="chance-per-day" data-level="90" data-time="1500">0</span> || <span class="average-hours" data-level="90" data-time="1500">0</span>
|-
| rowspan="50" |{{Skill|Smithing}}
| Bronze platebody || 1 || 9.0 || <span class="chance-per-action" data-level="1">0</span> || <span class="chance-per-day" data-level="1" data-time="900">0</span> || <span class="average-hours" data-level="1" data-time="900">0</span>
|-
| Bronze platelegs || 1 || 9.0 || <span class="chance-per-action" data-level="1">0</span> || <span class="chance-per-day" data-level="1" data-time="900">0</span> || <span class="average-hours" data-level="1" data-time="900">0</span>
|-
| Bronze helmet || 1 || 9.0 || <span class="chance-per-action" data-level="1">0</span> || <span class="chance-per-day" data-level="1" data-time="900">0</span> || <span class="average-hours" data-level="1" data-time="900">0</span>
|-
| Bronze shield || 1 || 9.0 || <span class="chance-per-action" data-level="1">0</span> || <span class="chance-per-day" data-level="1" data-time="900">0</span> || <span class="average-hours" data-level="1" data-time="900">0</span>
|-
| Iron platebody || 20 || 9.0 || <span class="chance-per-action" data-level="20">0</span> || <span class="chance-per-day" data-level="20" data-time="900">0</span> || <span class="average-hours" data-level="20" data-time="900">0</span>
|-
| Iron platelegs || 20 || 9.0 || <span class="chance-per-action" data-level="20">0</span> || <span class="chance-per-day" data-level="20" data-time="900">0</span> || <span class="average-hours" data-level="20" data-time="900">0</span>
|-
| Iron helmet || 20 || 9.0 || <span class="chance-per-action" data-level="20">0</span> || <span class="chance-per-day" data-level="20" data-time="900">0</span> || <span class="average-hours" data-level="20" data-time="900">0</span>
|-
| Iron shield || 20 || 9.0 || <span class="chance-per-action" data-level="20">0</span> || <span class="chance-per-day" data-level="20" data-time="900">0</span> || <span class="average-hours" data-level="20" data-time="900">0</span>
|-
| Steel platebody || 35 || 9.0 || <span class="chance-per-action" data-level="35">0</span> || <span class="chance-per-day" data-level="35" data-time="900">0</span> || <span class="average-hours" data-level="35" data-time="900">0</span>
|-
| Steel platelegs || 35 || 9.0 || <span class="chance-per-action" data-level="35">0</span> || <span class="chance-per-day" data-level="35" data-time="900">0</span> || <span class="average-hours" data-level="35" data-time="900">0</span>
|-
| Steel helmet || 35 || 9.0 || <span class="chance-per-action" data-level="35">0</span> || <span class="chance-per-day" data-level="35" data-time="900">0</span> || <span class="average-hours" data-level="35" data-time="900">0</span>
|-
| Steel shield || 35 || 9.0 || <span class="chance-per-action" data-level="35">0</span> || <span class="chance-per-day" data-level="35" data-time="900">0</span> || <span class="average-hours" data-level="35" data-time="900">0</span>
|-
| Platinum platebody || 55 || 9.0 || <span class="chance-per-action" data-level="55">0</span> || <span class="chance-per-day" data-level="55" data-time="900">0</span> || <span class="average-hours" data-level="55" data-time="900">0</span>
|-
| Platinum platelegs || 55 || 9.0 || <span class="chance-per-action" data-level="55">0</span> || <span class="chance-per-day" data-level="55" data-time="900">0</span> || <span class="average-hours" data-level="55" data-time="900">0</span>
|-
| Platinum helmet || 55 || 9.0 || <span class="chance-per-action" data-level="55">0</span> || <span class="chance-per-day" data-level="55" data-time="900">0</span> || <span class="average-hours" data-level="55" data-time="900">0</span>
|-
| Platinum shield || 55 || 9.0 || <span class="chance-per-action" data-level="55">0</span> || <span class="chance-per-day" data-level="55" data-time="900">0</span> || <span class="average-hours" data-level="55" data-time="900">0</span>
|-
| Meteorite platebody || 70 || 9.0 || <span class="chance-per-action" data-level="70">0</span> || <span class="chance-per-day" data-level="70" data-time="900">0</span> || <span class="average-hours" data-level="70" data-time="900">0</span>
|-
| Meteorite platelegs || 70 || 9.0 || <span class="chance-per-action" data-level="70">0</span> || <span class="chance-per-day" data-level="70" data-time="900">0</span> || <span class="average-hours" data-level="70" data-time="900">0</span>
|-
| Meteorite helmet || 70 || 9.0 || <span class="chance-per-action" data-level="70">0</span> || <span class="chance-per-day" data-level="70" data-time="900">0</span> || <span class="average-hours" data-level="70" data-time="900">0</span>
|-
| Meteorite shield || 70 || 9.0 || <span class="chance-per-action" data-level="70">0</span> || <span class="chance-per-day" data-level="70" data-time="900">0</span> || <span class="average-hours" data-level="70" data-time="900">0</span>
|-
| Titanium platebody || 85 || 9.0 || <span class="chance-per-action" data-level="85">0</span> || <span class="chance-per-day" data-level="85" data-time="900">0</span> || <span class="average-hours" data-level="85" data-time="900">0</span>
|-
| Titanium platelegs || 85 || 9.0 || <span class="chance-per-action" data-level="85">0</span> || <span class="chance-per-day" data-level="85" data-time="900">0</span> || <span class="average-hours" data-level="85" data-time="900">0</span>
|-
| Titanium helmet || 85 || 9.0 || <span class="chance-per-action" data-level="85">0</span> || <span class="chance-per-day" data-level="85" data-time="900">0</span> || <span class="average-hours" data-level="85" data-time="900">0</span>
|-
| Titanium shield || 85 || 9.0 || <span class="chance-per-action" data-level="85">0</span> || <span class="chance-per-day" data-level="85" data-time="900">0</span> || <span class="average-hours" data-level="85" data-time="900">0</span>
|-
| Astronomical platebody || 95 || 9.0 || <span class="chance-per-action" data-level="95">0</span> || <span class="chance-per-day" data-level="95" data-time="900">0</span> || <span class="average-hours" data-level="95" data-time="900">0</span>
|-
| Astronomical platelegs || 95 || 9.0 || <span class="chance-per-action" data-level="95">0</span> || <span class="chance-per-day" data-level="95" data-time="900">0</span> || <span class="average-hours" data-level="95" data-time="900">0</span>
|-
| Astronomical helmet || 95 || 9.0 || <span class="chance-per-action" data-level="95">0</span> || <span class="chance-per-day" data-level="95" data-time="900">0</span> || <span class="average-hours" data-level="95" data-time="900">0</span>
|-
| Astronomical shield || 95 || 9.0 || <span class="chance-per-action" data-level="95">0</span> || <span class="chance-per-day" data-level="95" data-time="900">0</span> || <span class="average-hours" data-level="95" data-time="900">0</span>
|-
| Silver amulet || 30 || 3.0 || <span class="chance-per-action" data-level="30">0</span> || <span class="chance-per-day" data-level="30" data-time="300">0</span> || <span class="average-hours" data-level="30" data-time="300">0</span>
|-
| Silver ring || 30 || 3.0 || <span class="chance-per-action" data-level="30">0</span> || <span class="chance-per-day" data-level="30" data-time="300">0</span> || <span class="average-hours" data-level="30" data-time="300">0</span>
|-
| Silver bracelet || 30 || 3.0 || <span class="chance-per-action" data-level="30">0</span> || <span class="chance-per-day" data-level="30" data-time="300">0</span> || <span class="average-hours" data-level="30" data-time="300">0</span>
|-
| Silver earrings || 30 || 3.0 || <span class="chance-per-action" data-level="30">0</span> || <span class="chance-per-day" data-level="30" data-time="300">0</span> || <span class="average-hours" data-level="30" data-time="300">0</span>
|-
| Gold amulet || 50 || 3.0 || <span class="chance-per-action" data-level="50">0</span> || <span class="chance-per-day" data-level="50" data-time="300">0</span> || <span class="average-hours" data-level="50" data-time="300">0</span>
|-
| Gold ring || 50 || 3.0 || <span class="chance-per-action" data-level="50">0</span> || <span class="chance-per-day" data-level="50" data-time="300">0</span> || <span class="average-hours" data-level="50" data-time="300">0</span>
|-
| Gold bracelet || 50 || 3.0 || <span class="chance-per-action" data-level="50">0</span> || <span class="chance-per-day" data-level="50" data-time="300">0</span> || <span class="average-hours" data-level="50" data-time="300">0</span>
|-
| Gold earrings || 50 || 3.0 || <span class="chance-per-action" data-level="50">0</span> || <span class="chance-per-day" data-level="50" data-time="300">0</span> || <span class="average-hours" data-level="50" data-time="300">0</span>
|-
| Diamond amulet || 75 || 4.5 || <span class="chance-per-action" data-level="75">0</span> || <span class="chance-per-day" data-level="75" data-time="450">0</span> || <span class="average-hours" data-level="75" data-time="450">0</span>
|-
| Diamond ring || 75 || 4.5 || <span class="chance-per-action" data-level="75">0</span> || <span class="chance-per-day" data-level="75" data-time="450">0</span> || <span class="average-hours" data-level="75" data-time="450">0</span>
|-
| Diamond bracelet || 75 || 4.5 || <span class="chance-per-action" data-level="75">0</span> || <span class="chance-per-day" data-level="75" data-time="450">0</span> || <span class="average-hours" data-level="75" data-time="450">0</span>
|-
| Diamond earrings || 75 || 4.5 || <span class="chance-per-action" data-level="75">0</span> || <span class="chance-per-day" data-level="75" data-time="450">0</span> || <span class="average-hours" data-level="75" data-time="450">0</span>
|-
| Bronze bar || 1 || 3.0 || <span class="chance-per-action" data-level="1">0</span> || <span class="chance-per-day" data-level="1" data-time="300">0</span> || <span class="average-hours" data-level="1" data-time="300">0</span>
|-
| Iron bar || 15 || 5.0 || <span class="chance-per-action" data-level="15">0</span> || <span class="chance-per-day" data-level="15" data-time="500">0</span> || <span class="average-hours" data-level="15" data-time="500">0</span>
|-
| Silver bar || 25 || 6.0 || <span class="chance-per-action" data-level="25">0</span> || <span class="chance-per-day" data-level="25" data-time="600">0</span> || <span class="average-hours" data-level="25" data-time="600">0</span>
|-
| Steel bar || 30 || 6.5 || <span class="chance-per-action" data-level="30">0</span> || <span class="chance-per-day" data-level="30" data-time="650">0</span> || <span class="average-hours" data-level="30" data-time="650">0</span>
|-
| Gold bar || 50 || 8.0 || <span class="chance-per-action" data-level="50">0</span> || <span class="chance-per-day" data-level="50" data-time="800">0</span> || <span class="average-hours" data-level="50" data-time="800">0</span>
|-
| Platinum bar || 55 || 12.0 || <span class="chance-per-action" data-level="55">0</span> || <span class="chance-per-day" data-level="55" data-time="1200">0</span> || <span class="average-hours" data-level="55" data-time="1200">0</span>
|-
| Meteorite bar || 65 || 20.0 || <span class="chance-per-action" data-level="65">0</span> || <span class="chance-per-day" data-level="65" data-time="2000">0</span> || <span class="average-hours" data-level="65" data-time="2000">0</span>
|-
| Diamond bar || 70 || 22.0 || <span class="chance-per-action" data-level="70">0</span> || <span class="chance-per-day" data-level="70" data-time="2200">0</span> || <span class="average-hours" data-level="70" data-time="2200">0</span>
|-
| Titanium bar || 80 || 30.0 || <span class="chance-per-action" data-level="80">0</span> || <span class="chance-per-day" data-level="80" data-time="3000">0</span> || <span class="average-hours" data-level="80" data-time="3000">0</span>
|-
| Astronomical bar || 90 || 60.0 || <span class="chance-per-action" data-level="90">0</span> || <span class="chance-per-day" data-level="90" data-time="6000">0</span> || <span class="average-hours" data-level="90" data-time="6000">0</span>
|-
| rowspan="27" |{{Skill|Crafting}}
| Leather coat || 1 || 7.5 || <span class="chance-per-action" data-level="1">0</span> || <span class="chance-per-day" data-level="1" data-time="750">0</span> || <span class="average-hours" data-level="1" data-time="750">0</span>
|-
| Orange coat || 20 || 7.5 || <span class="chance-per-action" data-level="20">0</span> || <span class="chance-per-day" data-level="20" data-time="750">0</span> || <span class="average-hours" data-level="20" data-time="750">0</span>
|-
| Green coat || 40 || 7.5 || <span class="chance-per-action" data-level="40">0</span> || <span class="chance-per-day" data-level="40" data-time="750">0</span> || <span class="average-hours" data-level="40" data-time="750">0</span>
|-
| Red coat || 60 || 7.5 || <span class="chance-per-action" data-level="60">0</span> || <span class="chance-per-day" data-level="60" data-time="750">0</span> || <span class="average-hours" data-level="60" data-time="750">0</span>
|-
| Black coat || 80 || 7.5 || <span class="chance-per-action" data-level="80">0</span> || <span class="chance-per-day" data-level="80" data-time="750">0</span> || <span class="average-hours" data-level="80" data-time="750">0</span>
|-
| Astronomical leather coat || 95 || 15.0 || <span class="chance-per-action" data-level="95">0</span> || <span class="chance-per-day" data-level="95" data-time="1500">0</span> || <span class="average-hours" data-level="95" data-time="1500">0</span>
|-
| Leather trousers || 1 || 7.5 || <span class="chance-per-action" data-level="1">0</span> || <span class="chance-per-day" data-level="1" data-time="750">0</span> || <span class="average-hours" data-level="1" data-time="750">0</span>
|-
| Orange trousers || 20 || 7.5 || <span class="chance-per-action" data-level="20">0</span> || <span class="chance-per-day" data-level="20" data-time="750">0</span> || <span class="average-hours" data-level="20" data-time="750">0</span>
|-
| Green trousers || 40 || 7.5 || <span class="chance-per-action" data-level="40">0</span> || <span class="chance-per-day" data-level="40" data-time="750">0</span> || <span class="average-hours" data-level="40" data-time="750">0</span>
|-
| Red trousers || 60 || 7.5 || <span class="chance-per-action" data-level="60">0</span> || <span class="chance-per-day" data-level="60" data-time="750">0</span> || <span class="average-hours" data-level="60" data-time="750">0</span>
|-
| Black trousers || 80 || 7.5 || <span class="chance-per-action" data-level="80">0</span> || <span class="chance-per-day" data-level="80" data-time="750">0</span> || <span class="average-hours" data-level="80" data-time="750">0</span>
|-
| Astronomical leather trousers || 95 || 15.0 || <span class="chance-per-action" data-level="95">0</span> || <span class="chance-per-day" data-level="95" data-time="1500">0</span> || <span class="average-hours" data-level="95" data-time="1500">0</span>
|-
| Bronze arrow || 1 || 6.0 || <span class="chance-per-action" data-level="1">0</span> || <span class="chance-per-day" data-level="1" data-time="600">0</span> || <span class="average-hours" data-level="1" data-time="600">0</span>
|-
| Iron arrow || 10 || 6.0 || <span class="chance-per-action" data-level="10">0</span> || <span class="chance-per-day" data-level="10" data-time="600">0</span> || <span class="average-hours" data-level="10" data-time="600">0</span>
|-
| Steel arrow || 20 || 6.0 || <span class="chance-per-action" data-level="20">0</span> || <span class="chance-per-day" data-level="20" data-time="600">0</span> || <span class="average-hours" data-level="20" data-time="600">0</span>
|-
| Platinum arrow || 40 || 6.0 || <span class="chance-per-action" data-level="40">0</span> || <span class="chance-per-day" data-level="40" data-time="600">0</span> || <span class="average-hours" data-level="40" data-time="600">0</span>
|-
| Meteorite arrow || 60 || 6.0 || <span class="chance-per-action" data-level="60">0</span> || <span class="chance-per-day" data-level="60" data-time="600">0</span> || <span class="average-hours" data-level="60" data-time="600">0</span>
|-
| Titanium arrow || 70 || 6.0 || <span class="chance-per-action" data-level="70">0</span> || <span class="chance-per-day" data-level="70" data-time="600">0</span> || <span class="average-hours" data-level="70" data-time="600">0</span>
|-
| Astronomical arrow || 80 || 6.0 || <span class="chance-per-action" data-level="80">0</span> || <span class="chance-per-day" data-level="80" data-time="600">0</span> || <span class="average-hours" data-level="80" data-time="600">0</span>
|-
| Magical robe || 20 || 7.5 || <span class="chance-per-action" data-level="20">0</span> || <span class="chance-per-day" data-level="20" data-time="750">0</span> || <span class="average-hours" data-level="20" data-time="750">0</span>
|-
| Enchanted robe || 40 || 7.5 || <span class="chance-per-action" data-level="40">0</span> || <span class="chance-per-day" data-level="40" data-time="750">0</span> || <span class="average-hours" data-level="40" data-time="750">0</span>
|-
| Cursed robe || 70 || 7.5 || <span class="chance-per-action" data-level="70">0</span> || <span class="chance-per-day" data-level="70" data-time="750">0</span> || <span class="average-hours" data-level="70" data-time="750">0</span>
|-
| Astronomical robe || 95 || 15.0 || <span class="chance-per-action" data-level="95">0</span> || <span class="chance-per-day" data-level="95" data-time="1500">0</span> || <span class="average-hours" data-level="95" data-time="1500">0</span>
|-
| Magical trousers || 20 || 7.5 || <span class="chance-per-action" data-level="20">0</span> || <span class="chance-per-day" data-level="20" data-time="750">0</span> || <span class="average-hours" data-level="20" data-time="750">0</span>
|-
| Enchanted trousers || 40 || 7.5 || <span class="chance-per-action" data-level="40">0</span> || <span class="chance-per-day" data-level="40" data-time="750">0</span> || <span class="average-hours" data-level="40" data-time="750">0</span>
|-
| Cursed trousers || 70 || 7.5 || <span class="chance-per-action" data-level="70">0</span> || <span class="chance-per-day" data-level="70" data-time="750">0</span> || <span class="average-hours" data-level="70" data-time="750">0</span>
|-
| Astronomical trousers || 95 || 15.0 || <span class="chance-per-action" data-level="95">0</span> || <span class="chance-per-day" data-level="95" data-time="1500">0</span> || <span class="average-hours" data-level="95" data-time="1500">0</span>
|-
| rowspan="9" |{{Skill|Farming}}
| Potato || 1 || 30.0 || <span class="chance-per-action" data-level="1">0</span> || <span class="chance-per-day" data-level="1" data-time="3000">0</span> || <span class="average-hours" data-level="1" data-time="3000">0</span>
|-
| Carrot || 10 || 40.0 || <span class="chance-per-action" data-level="10">0</span> || <span class="chance-per-day" data-level="10" data-time="4000">0</span> || <span class="average-hours" data-level="10" data-time="4000">0</span>
|-
| Tomato || 20 || 60.0 || <span class="chance-per-action" data-level="20">0</span> || <span class="chance-per-day" data-level="20" data-time="6000">0</span> || <span class="average-hours" data-level="20" data-time="6000">0</span>
|-
| Cabbage || 25 || 60.0 || <span class="chance-per-action" data-level="25">0</span> || <span class="chance-per-day" data-level="25" data-time="6000">0</span> || <span class="average-hours" data-level="25" data-time="6000">0</span>
|-
| Strawberry || 35 || 90.0 || <span class="chance-per-action" data-level="35">0</span> || <span class="chance-per-day" data-level="35" data-time="9000">0</span> || <span class="average-hours" data-level="35" data-time="9000">0</span>
|-
| Watermelon || 50 || 120.0 || <span class="chance-per-action" data-level="50">0</span> || <span class="chance-per-day" data-level="50" data-time="12000">0</span> || <span class="average-hours" data-level="50" data-time="12000">0</span>
|-
| Grapes || 65 || 150.0 || <span class="chance-per-action" data-level="65">0</span> || <span class="chance-per-day" data-level="65" data-time="15000">0</span> || <span class="average-hours" data-level="65" data-time="15000">0</span>
|-
| Papaya || 80 || 165.0 || <span class="chance-per-action" data-level="80">0</span> || <span class="chance-per-day" data-level="80" data-time="16500">0</span> || <span class="average-hours" data-level="80" data-time="16500">0</span>
|-
| Dragon fruit || 90 || 180.0 || <span class="chance-per-action" data-level="90">0</span> || <span class="chance-per-day" data-level="90" data-time="18000">0</span> || <span class="average-hours" data-level="90" data-time="18000">0</span>
|-
| rowspan="9" |{{Skill|Brewing}}
| Potion of swiftness || 1 || 55.0 || <span class="chance-per-action" data-level="1">0</span> || <span class="chance-per-day" data-level="1" data-time="5500">0</span> || <span class="average-hours" data-level="1" data-time="5500">0</span>
|-
| Potion of negotiation || 15 || 65.0 || <span class="chance-per-action" data-level="15">0</span> || <span class="chance-per-day" data-level="15" data-time="6500">0</span> || <span class="average-hours" data-level="15" data-time="6500">0</span>
|-
| Potion of resurrection || 30 || 72.5 || <span class="chance-per-action" data-level="30">0</span> || <span class="chance-per-day" data-level="30" data-time="7250">0</span> || <span class="average-hours" data-level="30" data-time="7250">0</span>
|-
| Potion of forgery || 45 || 85.0 || <span class="chance-per-action" data-level="45">0</span> || <span class="chance-per-day" data-level="45" data-time="8500">0</span> || <span class="average-hours" data-level="45" data-time="8500">0</span>
|-
| Potion of great sight || 55 || 97.5 || <span class="chance-per-action" data-level="55">0</span> || <span class="chance-per-day" data-level="55" data-time="9750">0</span> || <span class="average-hours" data-level="55" data-time="9750">0</span>
|-
| Potion of trickery || 65 || 115.0 || <span class="chance-per-action" data-level="65">0</span> || <span class="chance-per-day" data-level="65" data-time="11500">0</span> || <span class="average-hours" data-level="65" data-time="11500">0</span>
|-
| Potion of dark magic || 75 || 132.5 || <span class="chance-per-action" data-level="75">0</span> || <span class="chance-per-day" data-level="75" data-time="13250">0</span> || <span class="average-hours" data-level="75" data-time="13250">0</span>
|-
| Potion of pure power || 85 || 155.0 || <span class="chance-per-action" data-level="85">0</span> || <span class="chance-per-day" data-level="85" data-time="15500">0</span> || <span class="average-hours" data-level="85" data-time="15500">0</span>
|-
| Potion of ancient knowledge || 93 || 180.0 || <span class="chance-per-action" data-level="93">0</span> || <span class="chance-per-day" data-level="93" data-time="18000">0</span> || <span class="average-hours" data-level="93" data-time="18000">0</span>
|-
| rowspan="9" |{{Skill|Plundering}}
| Small village || 1 || 32.5 || <span class="chance-per-action" data-level="1">0</span> || <span class="chance-per-day" data-level="1" data-time="3250">0</span> || <span class="average-hours" data-level="1" data-time="3250">0</span>
|-
| Fishing town || 20 || 35.0 || <span class="chance-per-action" data-level="20">0</span> || <span class="chance-per-day" data-level="20" data-time="3500">0</span> || <span class="average-hours" data-level="20" data-time="3500">0</span>
|-
| Mining community || 30 || 37.5 || <span class="chance-per-action" data-level="30">0</span> || <span class="chance-per-day" data-level="30" data-time="3750">0</span> || <span class="average-hours" data-level="30" data-time="3750">0</span>
|-
| Farm || 40 || 40.0 || <span class="chance-per-action" data-level="40">0</span> || <span class="chance-per-day" data-level="40" data-time="4000">0</span> || <span class="average-hours" data-level="40" data-time="4000">0</span>
|-
| Small city || 50 || 45.0 || <span class="chance-per-action" data-level="50">0</span> || <span class="chance-per-day" data-level="50" data-time="4500">0</span> || <span class="average-hours" data-level="50" data-time="4500">0</span>
|-
| Sports center || 60 || 47.5 || <span class="chance-per-action" data-level="60">0</span> || <span class="chance-per-day" data-level="60" data-time="4750">0</span> || <span class="average-hours" data-level="60" data-time="4750">0</span>
|-
| Woodworking factory || 70 || 50.0 || <span class="chance-per-action" data-level="70">0</span> || <span class="chance-per-day" data-level="70" data-time="5000">0</span> || <span class="average-hours" data-level="70" data-time="5000">0</span>
|-
| Food factory || 80 || 55.0 || <span class="chance-per-action" data-level="80">0</span> || <span class="chance-per-day" data-level="80" data-time="5500">0</span> || <span class="average-hours" data-level="80" data-time="5500">0</span>
|-
| Royal clan || 95 || 60.0 || <span class="chance-per-action" data-level="95">0</span> || <span class="chance-per-day" data-level="95" data-time="6000">0</span> || <span class="average-hours" data-level="95" data-time="6000">0</span>
|-
| rowspan="8" |{{Skill|Agility}}
| Jogging course || 1 || 6.0 || <span class="chance-per-action" data-level="1">0</span> || <span class="chance-per-day" data-level="1" data-time="600">0</span> || <span class="average-hours" data-level="1" data-time="600">0</span>
|-
| Swimming || 15 || 7.5 || <span class="chance-per-action" data-level="15">0</span> || <span class="chance-per-day" data-level="15" data-time="750">0</span> || <span class="average-hours" data-level="15" data-time="750">0</span>
|-
| Monkey bars || 30 || 8.5 || <span class="chance-per-action" data-level="30">0</span> || <span class="chance-per-day" data-level="30" data-time="850">0</span> || <span class="average-hours" data-level="30" data-time="850">0</span>
|-
| Strength training || 40 || 9.5 || <span class="chance-per-action" data-level="40">0</span> || <span class="chance-per-day" data-level="40" data-time="950">0</span> || <span class="average-hours" data-level="40" data-time="950">0</span>
|-
| Basic obstacle course || 55 || 11.0 || <span class="chance-per-action" data-level="55">0</span> || <span class="chance-per-day" data-level="55" data-time="1100">0</span> || <span class="average-hours" data-level="55" data-time="1100">0</span>
|-
| Combat training || 70 || 12.5 || <span class="chance-per-action" data-level="70">0</span> || <span class="chance-per-day" data-level="70" data-time="1250">0</span> || <span class="average-hours" data-level="70" data-time="1250">0</span>
|-
| Military obstacle course || 80 || 13.0 || <span class="chance-per-action" data-level="80">0</span> || <span class="chance-per-day" data-level="80" data-time="1300">0</span> || <span class="average-hours" data-level="80" data-time="1300">0</span>
|-
| Rock climbing || 90 || 15.0 || <span class="chance-per-action" data-level="90">0</span> || <span class="chance-per-day" data-level="90" data-time="1500">0</span> || <span class="average-hours" data-level="90" data-time="1500">0</span>
|}

Latest revision as of 05:50, 20 February 2025

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