MediaWiki:Gadget-calc-skillingparty.js: Difference between revisions
From Idle Clans wiki
(added skilling party calc javascript code) |
m (add 2 digits after decimal to AverageHoursChanges function) |
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Line 22: | Line 22: | ||
var averageTimeSpentPerTicket = averageActionsPerTicket * actionTimeWithSkillSpeed; | var averageTimeSpentPerTicket = averageActionsPerTicket * actionTimeWithSkillSpeed; | ||
var averageHours = averageTimeSpentPerTicket / 3600 ; | var averageHours = averageTimeSpentPerTicket / 3600 ; | ||
$(this).text(averageHours.toFixed( | $(this).text(averageHours.toFixed(2)); | ||
}); | }); | ||
} | } |
Revision as of 01:44, 20 February 2025
mw.loader.using(['jquery'], function() { $(document).ready(function() { // Create the slider var slider = $('<input type="range" min="0" max="80" value="0" id="time-slider">'); var sliderLabel = $('<p>Adjust skilling speed: <span id="slider-value">0</span>%</p>'); // Ticket chancing formula calculation function calculateChancePerAction(levelRequirement) { return 1.2 * 0.000005 * ((levelRequirement / 10) * 1.033); } // Average hours Column function applyAverageHoursChanges() { $(".average-hours").each(function() { var levelRequirement = $(this).data("level"); var time = $(this).data("time") / 100; var decimalChance = calculateChancePerAction(levelRequirement); var actionTimeWithSkillSpeed = time * (1 - slider.val() / 100) var averageActionsPerTicket = 1 / decimalChance; var averageTimeSpentPerTicket = averageActionsPerTicket * actionTimeWithSkillSpeed; var averageHours = averageTimeSpentPerTicket / 3600 ; $(this).text(averageHours.toFixed(2)); }); } // Chance per action Column function applyChancePerActionChanges() { $(".chance-per-action").each(function() { var levelRequirement = $(this).data("level"); var decimalChance = calculateChancePerAction(levelRequirement); var averageActionsPerTicket = 1 / decimalChance; var textChance = "1 in " + Math.ceil(averageActionsPerTicket).toLocaleString(); $(this).text(textChance); }); } // Chance for at least 1 ticket per day Column function applyChancePerDayChanges() { $(".chance-per-day").each(function() { var levelRequirement = $(this).data("level"); var time = $(this).data("time") / 100; var decimalChance = calculateChancePerAction(levelRequirement); var actionTimeWithSkillSpeed = time * (1 - slider.val() / 100) var actionsPerDay = 24 * 3600 / actionTimeWithSkillSpeed; var failureChance = 1 - decimalChance; var consecutiveFailureChance = Math.pow(failureChance, actionsPerDay); var successChance = 1 - consecutiveFailureChance; var successPercentage = (successChance * 100).toFixed(2); $(this).text(successPercentage + "%"); }); } // Append slider to the page $(".mw-slider-md").append(sliderLabel).append(slider); // Initial calcualtion after load applyChancePerActionChanges(); applyChancePerDayChanges(); applyAverageHoursChanges(); // Update the table values when the slider is moved slider.on("input", function() { var sliderValue = $(this).val(); $("#slider-value").text(sliderValue); applyChancePerDayChanges(); applyAverageHoursChanges(); }); }); });